View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002026 | AI War 1 / Classic | Suggestion - AI Behavior And Tactics | Dec 12, 2010 7:44 am | Dec 22, 2010 8:33 pm | |
Reporter | Shelly | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Summary | 0002026: AI wave behavior "attack all" | ||||
Description | The idea is: Then AI sends waves it sends them to every human planet which borders AI planets and has a warp gate, but it splits the number between them. For instance human has 4 bordering planets which can be attacked. AI can send a wave of 200 ships, so AI sends 50 ships to all attackable human planets. It could have a modifier (or send hunter killer) if there is only one attackable human planet (except them human has one planet). Currently this mechanic would cripple AI waves by making them to easy so the size of AI waves could be increased. This could work as anti blobbing, but alas the mechanic doesn't prevent it, but it could make bottle neck tactic less favorable. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 12, 2010 7:44 am | Shelly | New Issue | |
Dec 22, 2010 8:33 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 22, 2010 8:33 pm | Chris_McElligottPark | Status | new => considering |