View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001997 | AI War 1 / Classic | Bug - Other | Dec 11, 2010 12:18 pm | Dec 22, 2010 4:32 pm | |
Reporter | Wingflier | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.049 | ||||
Fixed in Version | 4.054 | ||||
Summary | 0001997: Couple "resource" bugs in the latest version | ||||
Description | Noticed a couple of small bugs in the latest version, and I thought you should know. On my home planet, after I upgraded my metal harvesters to MKII, one of my metal spots became permanently "blocked", as in I can not build on it anymore, regardless of what I do??? Another weird bug is that, having checked "Build an MKI and MKII Power Station" in the CTRLS menu, the game decides that it wants to build multiple copies of each, causing me to have to go in and "delete" them or have low efficiency power generators there for no reason. The bugged metal spot is on my Home Planet, and there is a Colony Ship on the uncolonized planet in the north-east, which if built will show you the Energy Generator bug I was talking about. Save attached. | ||||
Tags | No tags attached. | ||||
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I have the same problem with the auto-building power stations. The game MIGHT also be building more building rebuilders (or whatever the purple engineers are called that don't clean mines) than specified, as I spotted two on one of my planets despite only ordering one each world. |
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In regards to powerplants, the only time I've notice it happen to me is if the command station is destoryed (Damn you Roaming Enclaves!) but the powerstation isn't. When I rebuilt the command station it will (sometime, and only sometime) start up a second set of powerstations |
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>When I rebuilt the command station it will (sometime, and only sometime) start up a second set of powerstations I think this is the same behavior seen with rebuilders and engineers. |
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There is a long standing timing issue with the autobuild logic. Occasionaly extra rebuilder and regular engies show up. I 've noticed it occasionaly when the engies or com station are killed in an attack. It would seem the same logic fault is showing up with power stations. |
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The first issue is fixed in this release. The other, with multiple energy reactors, etc, already has its own report in mantis, so I'll close this one. |
Date Modified | Username | Field | Change |
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Dec 11, 2010 12:18 pm | Wingflier | New Issue | |
Dec 11, 2010 12:18 pm | Wingflier | File Added: weird.sav | |
Dec 11, 2010 1:08 pm | PineappleSam | Note Added: 0005957 | |
Dec 11, 2010 6:09 pm | True-Chaos | Note Added: 0005982 | |
Dec 11, 2010 8:14 pm | Spikey00 | Note Added: 0006005 | |
Dec 12, 2010 7:24 pm | Winter Born | Note Added: 0006072 | |
Dec 22, 2010 4:32 pm | Chris_McElligottPark | Note Added: 0006762 | |
Dec 22, 2010 4:32 pm | Chris_McElligottPark | Status | new => resolved |
Dec 22, 2010 4:32 pm | Chris_McElligottPark | Fixed in Version | => 4.054 |
Dec 22, 2010 4:32 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 22, 2010 4:32 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |