View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001287 | AI War 1 / Classic | Balance Issue | Nov 12, 2010 12:08 am | Dec 22, 2010 7:22 pm | |
Reporter | ArcDM | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.030 | ||||
Summary | 0001287: Too many Force Fields, needs a cap | ||||
Description | When the AI hybrid hive pile up on a planet they continually build and stack force fields on the AI command station. 20 is do-able, 200+ is not: the only way to get past it is force field immune ships. I propose having a cap on AI force fields per planet, like 50 for MK 1, 35 for MK 2, and 20 for MK 3 (of course the actual numbers aren't up to me) | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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I feel that the defensive hybrids are too FF-happy in general, especially considering the high HP of AI forcefields. And yeah, the ridiculous FF stacking on a command station is crazy; the AI ought to have some pseudo-energy use rules on those sorts of shenanigans. For example, here's a turret cluster I encountered: http://www.deadlyshoe.com/aiwar/turretcluster.jpg As you can see, theres about 2 turrets per forcefield. It's kinda nuts given the relative cost of forcefields and that an AI MKI ff basically = a player Mk III ff. |
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Keith, this was fixed in some fashion, yes? |
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Yes, hybrids no longer build anything, until we can sort out exactly what they should be building. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 12, 2010 12:08 am | ArcDM | New Issue | |
Nov 23, 2010 4:48 pm | TheDeadlyShoe | Note Added: 0004322 | |
Nov 23, 2010 4:48 pm | TheDeadlyShoe | Note Edited: 0004322 | |
Dec 22, 2010 7:18 pm | Chris_McElligottPark | Note Added: 0006773 | |
Dec 22, 2010 7:18 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Dec 22, 2010 7:18 pm | Chris_McElligottPark | Status | new => feedback |
Dec 22, 2010 7:22 pm | keith.lamothe | Note Added: 0006778 | |
Dec 22, 2010 7:22 pm | keith.lamothe | Status | feedback => resolved |
Dec 22, 2010 7:22 pm | keith.lamothe | Resolution | open => fixed |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |