View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001929 | AI War 1 / Classic | Suggestion - New Features | Dec 8, 2010 4:57 pm | Jan 3, 2011 11:44 am | |
Reporter | Fleet | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 4.046 | ||||
Summary | 0001929: ARS and Turret Unlocks | ||||
Description | Regarding ways to make an ARS a desired target, maybe in addition to (or instead of) the Mk II ship upgrade, some ARSs could unlock a random turret type along with the Mk I ship. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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ARS are as desirable as we're going to make them, I think -- even the mark II of the bonus ship type was pushing it, and I only made that change because of the benefits to player experimentation. We are working on shoring up the weaker bonus ship types, though, which indirectly should make the ARS more desirable. |
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With the balance changes coming to bonus ships, and the mk 2 thing, ARS seem like they will be great to get from an efficiency standpoint in many/most cases. Defense is also more necessary to have stable than offense in my opinion. If your defense is randomly not as good, you may unavoidably lose. If your offense is randomly not as good, it just takes longer (unless you really mess things up). |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 8, 2010 4:57 pm | Fleet | New Issue | |
Dec 8, 2010 4:59 pm | Chris_McElligottPark | Note Added: 0005684 | |
Dec 8, 2010 4:59 pm | Chris_McElligottPark | Status | new => resolved |
Dec 8, 2010 4:59 pm | Chris_McElligottPark | Resolution | open => won't fix |
Dec 8, 2010 4:59 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 8, 2010 5:02 pm | Suzera | Note Added: 0005686 | |
Jan 3, 2011 11:44 am | Chris_McElligottPark | Status | resolved => closed |