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IDProjectCategoryLast Update
0005406AVWW[All Projects] SuggestionJan 10, 2012 11:52 am
ReporterRevannefariousAssigned To 
Status closedResolutionnot fixable 
Product Version0.558 
Fixed in Version 
Summary0005406: Game Borders and more
DescriptionAt home I happen to have a dual screen setup. One as a main display, and the other for extra windows such as a browser. That said, things can become extremely chaotic when you move your mouse out of game onto the other screen. Here's what happens when you have the game set for fullscreen:

- Mouse does not bind to the game display screen. Meaning, it can travel outside the borders.

- If the mouse does move outside the borders, your aim stops tracking. The screen movement option that ties in with the cursor will continue tracking, however.

- The game will automatically minimize once you click out of game. This is the most troublesome issue currently, as the game continues running.

- Even minimized, audio and game persists.

Here are some ideas to address these issues:

+ Only allow cursor movement within screen size.

+ If you do not want to bind the mouse to one window, at least allow the game to persist without minimizing.

+ Screen look that ties into cursor movement should only happen once the cursor has reached a border. Makes the gamer feel less queasy and not riding a rollercoaster.

+ if above suggestion is implemented be sure to reset camera view after 'looking'.

+ Persistent audio should be a togglable feature for whenever the game minimizes or gets clicked out of (possibly different 'okay' toggle situations?)

I was going to say to pause the game whenever the game minimizes, but there are other posts on that. To remedy that is also the reason why it is so important to keep the screen up or mouse bound. All these solutions could be presented as optional features via option menu at the player's convenience. If you require examples of games that use the screen binding (or lack, thereof) techniques, I can provide them.
TagsNo tags attached.
Internal WeightNew



Jan 10, 2012 7:45 am

reporter   ~0018001

Unfortunately, as I understand it, the Unity engine that the game is built on doesn't allow us to "trap" the mouse onto one monitor. It's something we'd love for them to add, but they've not done it as of yet.


Jan 10, 2012 8:22 am

administrator   ~0018002

Yep -- I also run dual monitors. Back in ai war before we ported to the unity engine, we had all of what is described. That's been the one big negative thing since moving to unity 3d (but definitely outweighed by the many, many other positives).


Jan 10, 2012 8:27 am

reporter   ~0018003

Forgot to mention, I run dual monitors as well. So, it's definitely something that we'd do, if we could.


Jan 10, 2012 10:13 am

reporter   ~0018004

Considering the fact that the new engine allows you more flexibility in other aspects, it's perfectly reasonable to give something up.


Jan 10, 2012 11:52 am

administrator   ~0018005

This issue (and the alt-tab bug) are definitely my main two wishlist items for Unity in the future, though. Both things we had to give up for all the other new stuff, but of course I want it all. :)

Issue History

Date Modified Username Field Change
Jan 9, 2012 11:28 pm Revannefarious New Issue
Jan 10, 2012 7:45 am tigersfan Note Added: 0018001
Jan 10, 2012 7:45 am tigersfan Internal Weight => New
Jan 10, 2012 7:45 am tigersfan Status new => closed
Jan 10, 2012 7:45 am tigersfan Resolution open => not fixable
Jan 10, 2012 8:22 am x4000Bughunter Note Added: 0018002
Jan 10, 2012 8:27 am tigersfan Note Added: 0018003
Jan 10, 2012 10:13 am Revannefarious Note Added: 0018004
Jan 10, 2012 11:52 am x4000Bughunter Note Added: 0018005
Apr 14, 2014 9:28 am x4000Bughunter Category Suggestion - General Idea => Suggestion - General
Apr 14, 2014 9:30 am x4000Bughunter Category Suggestion - General => Suggestion