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IDProjectCategoryLast Update
0005341AI War 1 / ClassicSuggestion - New FeaturesDec 23, 2011 11:27 am
Reporterfilippe999 Assigned To 
Severityfeature 
Status consideringResolutionopen 
Product Version5.020 
Summary0005341: Smart Placement for turrets
DescriptionI think that everyone one day wanted to place turrets automaticallyin an obvius way to defend the planet command station.
I have created some images drawing above a screenshot to better explain how Smart placement would work.
First select the Smart placement on the top (at the side of "give") to place turrets in a Smart way after you checked the option just ctrl+click the place to add 5 of the selected turret and alt+click for 10 units.
Now for the main matter, where does those turrets will be placed? as you can see on the first image named "Smart Placement Image 1" you see a white circle with green borders representing the selected turret range over the wormhole (in this case i tried to simulate the Basic Turret Mark I range) in the border of this circle is where the turrets will be placed, beggining by the point where the line crosses the circle.
If i didn't explained it well enough i'll try again, see the point where the orange line crosses the circle border? in that point the first turret will be placed, then the next Smart Placed unit will be added at his right side, then to the left and repeat.
For infinite range turrets such as sniper and spider bot, they will be closely thighted around the command center.
If you press to Smart place a lot of times the turrets will be placed completing a perfect circle around the hostile wormholes.
If the circle completes itself before all possible turrets are placed(circle complete but with turret cap remaining)the turret placed will appear in the front of the first turret(the one that is in the cross between the command center and the turret range)and will add another layer of the turret as more as you place.

Now for the second picture is a different defense priority that should respond better to cross-planet attacks.
This one uses the command center as the wormhole would be usedplacing turrets on the border and overlaying it outside.

NOTE: because of single file upload limit the second image can be viewed accessing the following link
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

motai

Dec 16, 2011 12:59 pm

reporter   ~0017874

turret placement is a major part of defensive strategy. there are a lot of reason to not place them as you have suggested. giving people quick links to bad strategies encourages bad play. placing on wormholes tends to guarantee engagement and destroyed turrets(with rebuilding costs,not to mention destroyed remains rebuilders). placing on command stations tend to envelop them in shield and destroy their attack power. this ties directly into other strategies such as placement of command station in the first place.

there are valid strategic reasons for those placements but they should be a choice and not a autoclick away. i was lazy is always a bad reason to lose. this also does not play well into the established limit on turret counts because those placements only truly work with unlimited counts. when you can not complete the net you always die by the uncovered end. that is what a fleet is there for.

SNAFU

Dec 23, 2011 11:27 am

reporter   ~0017934

In older versions of AI War before it was ported to the Unity engine, you could make turret placement templates that you could save and access through the context menu (alt + rt click) for later use. I don't think chris and keith have found the time to finish porting that feature over though yet!

So consider this a friendly reminder you guys! It is a feature that is sorely missed! :)

Issue History

Date Modified Username Field Change
Dec 16, 2011 12:23 pm filippe999 New Issue
Dec 16, 2011 12:59 pm motai Note Added: 0017874
Dec 19, 2011 9:29 am tigersfan Internal Weight => Feature Suggestion
Dec 19, 2011 9:29 am tigersfan Status new => considering
Dec 23, 2011 11:27 am SNAFU Note Added: 0017934