Viewing Issues 23751 - 23800 / 29461

  IDCategorySummaryStatusReporterUpdated 
 0006461 
[Valley 1]  Suggestion
Visual queue for doors locked by bosses
considering
PenumbraMar 6, 2012
 00064601
[Valley 1]  Suggestion - Room Ideas/Complaints
Don't put all platforms in columns
considering
PenumbraMar 6, 2012
 00048786
[Valley 1]  Graphical Bug
Graphical glitch in "Forest Rage" spellSmiling SpectreMar 6, 2012
 00063281
[Valley 1]  Balance Issue
Large Quantites of Boiler tanks in Lava flats surface mission areas.TerrazielMar 6, 2012
 00064574
[Valley 1]  GUI
What is "Guardian Powers"?
closed
Smiling SpectreMar 6, 2012
 0006455 
[Valley 1]  Gameplay Idea
Windstorm-Generating Bosses
considering
MaxAstroMar 6, 2012
 00064514
[Valley 1]  Balance Issue
Possible Issue with mission rewards
resolved (keith.lamothe)
TerrazielMar 6, 2012
 00064151
[Valley 1]  Bug - Gameplay
Secret mission starting rooms can be regenerated endlessly if you warp out and back inBobTheJanitorMar 6, 2012
 0006454 
[Valley 1]  GUI
Resident demand lines too longTerrazielMar 6, 2012
 00064532
[Valley 1]  Bug - Other
Horizontal platforms in buildings removed, but still visible
closed
PenumbraMar 6, 2012
 00064482
[Valley 1]  Graphical Bug
World-generated platforms are missing collision.khadgarMar 6, 2012
 0006452 
[Valley 1]  Gameplay Idea
Change platform removal logic inside buildings.
considering
PenumbraMar 6, 2012
 00064501
[Valley 1]  Bug - Gameplay
Platforming Difficulty doesn't save.TerrazielMar 6, 2012
 0006444 
[Valley 1]  Graphical Bug
Shield does not render on area transitionItchykobuMar 6, 2012
 00064472
[Valley 1]  Balance Issue
Acid Gills enchant may be dropping too often?khadgarMar 6, 2012
 00064491
[Valley 1]  Suggestion - Guardian Power Ideas
Make guardian powers scalableMinotaarMar 6, 2012
 00064392
[AI War 1 / Classic]  Bug - Other
Lightening missiles
assigned (keith.lamothe)
moriartyMar 6, 2012
 000643510
[AI War 1 / Classic]  Bug - Gameplay
Ships get shots off on Black Widow golem before paralysis
assigned (keith.lamothe)
HTL2001Mar 5, 2012
 000627730
[Valley 1]  Gameplay Idea
Non-Gang Bosses should always be a higher tier than you.
considering
TerrazielMar 5, 2012
 00064361
[AI War 1 / Classic]  Balance Issue
AI space planes and static defense
assigned (keith.lamothe)
HTL2001Mar 5, 2012
 00058931
[Valley 1]  Gameplay Idea
End of missions should include meeting new survivor, building wind shelter, picking up rare commodity, what have youmartyn_van_burenMar 5, 2012
 0006434 
[AI War 1 / Classic]  Bug - Gameplay
Golem ignoring valid targets
assigned (keith.lamothe)
HTL2001Mar 5, 2012
 00063311
[Valley 1]  Suggestion - UI Ideas
Put current resource total in pickup message
resolved (keith.lamothe)
TerrazielMar 5, 2012
 00062862
[Valley 1]  Gameplay Issue
Change Light Snake Sound EffectTerrazielMar 5, 2012
 00061831
[Valley 1]  Suggestion - UI Ideas
Settings menu
resolved (keith.lamothe)
Smiling SpectreMar 5, 2012
 00062801
[Valley 1]  Graphical Bug
Tooltip is showing when object is behind menuTollMar 5, 2012
 00062732
[Valley 1]  Graphical Bug
Start type description off of screen.Gallant DragonMar 5, 2012
 00063331
[AI War 1 / Classic]  Bug - Gameplay
AI Spire Blade Spawners continue to produce Blades when stunned by EMP
assigned (keith.lamothe)
ToranthMar 5, 2012
 00064303
[Valley 1]  Suggestion - Balancing Issues
Lots of double jumping -> reduced laddersBluddyMar 5, 2012
 00063667
[Valley 1]  Bug - Gameplay
"-X% damage taken" enchants horribly broken
resolved (tigersfan)
TerrazielMar 5, 2012
 00063561
[Valley 1]  GUI
Duplicate word in secret mission explanation
resolved (tigersfan)
HyfrydleMar 5, 2012
 00063574
[Valley 1]  Bug - Gameplay
Strange issue with damage takenMinotaarMar 5, 2012
 00063393
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
System information display
considering
moriartyMar 5, 2012
 0006344 
[Valley 1]  Suggestion - Enemy Ideas
Small robots for the junkyards
considering
UnderfotMar 5, 2012
 00063451
[Valley 1]  Gameplay Idea
Stealth - Cardboard Box
considering
PenumbraMar 5, 2012
 0006347 
[Valley 1]  Suggestion - Spell Ideas
Poison spell
considering
martyn_van_burenMar 5, 2012
 0006348 
[Valley 1]  Suggestion - Spell Ideas
Sustained fire spell
considering
martyn_van_burenMar 5, 2012
 00064333
[Valley 1]  Bug - Gameplay
Piercing attacks not piercing objects in stealth assassination in building missionBobTheJanitorMar 5, 2012
 00062701
[Valley 1]  Bug - Room Issues
Residents Not ChangingClovisMar 5, 2012
 00062754
[Valley 1]  Bug - Gameplay
Lowered Falling Velocity Increases Jump Height.TerrazielMar 5, 2012
 0006349 
[Valley 1]  Suggestion - Boss Ideas
New defensive abilities --- invincibility/reflection
considering
martyn_van_burenMar 5, 2012
 0006350 
[Valley 1]  Suggestion - Boss Ideas
Boss fight + rising lava
considering
martyn_van_burenMar 5, 2012
 00063511
[Valley 1]  Bug - Gameplay
Walking on platform placed side by side inconsistent behaviour
closed
kof91Mar 5, 2012
 0006352 
[AI War 1 / Classic]  Graphical Bug
Low-power paralyzed ship icons do not flash
assigned (keith.lamothe)
HTL2001Mar 5, 2012
 00064263
[Valley 1]  Suggestion - Balancing Issues
Clockwork probes rebalancezebramattMar 5, 2012
 0006355 
[Valley 1]  Suggestion - Guardian Power Ideas
Minor Cataclysm
considering
KDR_11kMar 5, 2012
 00064274
[Valley 1]  Suggestion - Balancing Issues
Fairy boss rebalancezebramattMar 5, 2012
 00062761
[Valley 1]  Suggestion - Spell Ideas
Unsummon SpellTerrazielMar 5, 2012
 00063671
[Valley 1]  Bug - Room Issues
Secret Mission marked on map but doesn't existDizzardMar 5, 2012
 00063691
[AI War 1 / Classic]  Bug - Other
reference Journal improvements
considering
CyborgMar 5, 2012