Viewing Issues 23901 - 23950 / 29458

  IDCategorySummaryStatusReporterUpdated 
 00062951
[Valley 1]  Bug - Gameplay
NPC in rescue mission keeps firing on enemies behind obstacles
closed
IxiohmMar 1, 2012
 00062901
[Valley 1]  Bug - Other
Miniature Description Wrong
resolved
MaxAstroMar 1, 2012
 00062995
[Valley 1]  Suggestion - UI Ideas
Resize window by draggingPenumbraMar 1, 2012
 0006287 
[Valley 1]  Suggestion - UI Ideas
Planning Button Toggleable
considering
Oz33Mar 1, 2012
 00062219
[AI War 1 / Classic]  Bug - Gameplay
AI eyes don't die when posts are destroyed
closed
moriartyMar 1, 2012
 00062831
[Valley 1]  Gameplay Idea
Add Tiers to Light emission spells.
considering
TerrazielMar 1, 2012
 00062141
[Valley 1]  Bug - AVWW Multiplayer
Health Drops Extra Strong
resolved (keith.lamothe)
OralordosMar 1, 2012
 00062491
[Valley 1]  GUI
Open dungeon map or open region map bindings not working when tutorial text is upBobTheJanitorMar 1, 2012
 00060643
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Reduce MRS Repair Cooldown after move
considering
TechSY730Mar 1, 2012
 0006284 
[Valley 1]  Suggestion - Guardian Power Ideas
Guardian Power: Spawn Lava Escape
considering
zebramattMar 1, 2012
 00062742
[Valley 1]  Bug - Gameplay
Miniature Shortcut Broken?
closed
MaxAstroMar 1, 2012
 00062785
[Valley 1]  Gameplay Idea
Remove the Scroll Requirement for Non-Shape Matter Guardian Powers.TerrazielMar 1, 2012
 00039355
[Valley 1]  Suggestion
Make the last boss in a Rare commodity tower equal to civ level if region is below civ levelc4sc4Mar 1, 2012
 00062791
[Valley 1]  Suggestion - UI Ideas
Add quantifier to the Emit Light effect
considering
TollMar 1, 2012
 0006282 
[Valley 1]  Bug - Gameplay
Double-tap triggers even when a button was pressed in-between
closed
TollMar 1, 2012
 0006272 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Threat from unknown sources in threat tooltip
considering
HTL2001Mar 1, 2012
 00062664
[Valley 1]  Bug - Room Issues
Lots of gravestones in stashesMooFeb 29, 2012
 00062273
[Valley 1]  Bug - AVWW Multiplayer
Battlefield mission unbeatable
resolved (keith.lamothe)
UnderfotFeb 29, 2012
 00062423
[Valley 1]  Bug - Gameplay
Miniboss dropping a single consciousness shardBobTheJanitorFeb 29, 2012
 0006263 
[Valley 1]  Suggestion - UI Ideas
What about suffix/prefix system?
considering
Smiling SpectreFeb 29, 2012
 0006262 
[Valley 1]  Suggestion - Spell Ideas
Spells: Hands of Illari & Spite Hook
considering
DizzardFeb 29, 2012
 00038915
[Valley 1]  Suggestion
Make a note appear on the strategic map when a rampaging monster spawns
resolved
c4sc4Feb 29, 2012
 00042247
[Valley 1]  Programming Todo
Add numerical xp values in the civ level bar
closed
stblrFeb 29, 2012
 00062608
[Valley 1]  Suggestion - UI Ideas
Allow setting a different resolution than your game is displayed at.
considering (Chris_McElligottPark)
TNSeFeb 29, 2012
 00062614
[Valley 1]  Artwork
Closed top dingy
considering (Chris_McElligottPark)
zebramattFeb 29, 2012
 00048472
[Valley 1]  Suggestion
Health and Magic Pot displays
closed
zebramattFeb 29, 2012
 00062543
[Valley 1]  Suggestion - Room Ideas/Complaints
Stash Issues - Way, way too many inner light enchants...TerrazielFeb 29, 2012
 00062431
[Valley 1]  Gameplay Issue
Dropping down single tile wide ladder openings difficultBobTheJanitorFeb 29, 2012
 00060862
[Valley 1]  Suggestion - Balancing Issues
Hard to descend ladders in certain casesTollFeb 29, 2012
 00057021
[Valley 1]  Suggestion - UI Ideas
Clarify what '-n% Vulnerability' enchant meansGrimerXFeb 29, 2012
 00062463
[Valley 1]  Suggestion - Room Ideas/Complaints
Carboard box healthBobTheJanitorFeb 29, 2012
 00062481
[Valley 1]  GUI
Standard mission tutorial text appears before secret missionBobTheJanitorFeb 29, 2012
 00062241Text alignment issue
assigned (keith.lamothe)
moriartyFeb 29, 2012
 0004464 Gate - Starship Constructor overflows selection windowHearteaterFeb 29, 2012
 00059925
[Valley 1]  Suggestion - UI Ideas
Explain guardian power trees/acquisition better in-game or somewheremartyn_van_burenFeb 29, 2012
 0006257 
[Valley 1]  Gameplay Idea
Make battleground allies spawn in groups.
considering
TerrazielFeb 29, 2012
 0006256 
[Valley 1]  GUI
Closing Chunk Map leaves player Blip in top corner.TerrazielFeb 29, 2012
 00062531
[Valley 1]  Suggestion - UI Ideas
Reveal things more gradually in the Grimoire (reintroduce gating)
considering
zebramattFeb 29, 2012
 00062441
[Valley 1]  Suggestion - Room Ideas/Complaints
Desert building using black rubble graphicBobTheJanitorFeb 29, 2012
 00062413
[Valley 1]  Suggestion - Room Ideas/Complaints
Hidden passages
strongly considering
BobTheJanitorFeb 29, 2012
 00062401
[Valley 1]  Suggestion - UI Ideas
Allow ability bars to be locked out from bar cycling
considering
BobTheJanitorFeb 29, 2012
 0006236 
[Valley 1]  Gameplay Issue
Increases the speed of Light Snake
considering
TerrazielFeb 29, 2012
 00062353
[Valley 1]  Suggestion - UI Ideas
Make world backup requests less frequent.
considering
TerrazielFeb 29, 2012
 00062191
[Valley 1]  Bug - Room Issues
Cardboard boxes slowing me - is it right?Smiling SpectreFeb 29, 2012
 00062182
[Valley 1]  Bug - Room Issues
Another invisible stepsSmiling SpectreFeb 29, 2012
 0006233 
[Valley 1]  Gameplay Idea
Stealth - Monster alarm and death scream
considering
PenumbraFeb 29, 2012
 0006232 
[Valley 1]  Gameplay Idea
Stealth - A stealth kill mechanic
considering
PenumbraFeb 29, 2012
 0006231 
[Valley 1]  Gameplay Idea
Stealth - Give monsters an "Awareness" flag
considering
PenumbraFeb 29, 2012
 0006228 
[Valley 1]  Gameplay Idea
Scaffolding item
considering
TerrazielFeb 29, 2012
 0006225 
[AI War 1 / Classic]  Suggestion - Graphical Enhancements
list too long for screen of cloaked objects
considering
motaiFeb 29, 2012