Viewing Issues 23651 - 23700 / 29461

  IDCategorySummaryStatusReporterUpdated 
 00065962
[AI War 1 / Classic]  Bug - Other
Hacking when existing aggrevation exceeds 810,000 causes AI War to hang
resolved (keith.lamothe)
ToranthMar 11, 2012
 00065951
[AI War 1 / Classic]  Bug - Gameplay
AI Ship Design Hacking Antagonism starts at 270,000
resolved (keith.lamothe)
ToranthMar 11, 2012
 00065135
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
OH GOD STOP THE SPINNING
resolved (keith.lamothe)
VolatarMar 11, 2012
 00058466
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Mines
considering
Spikey00Mar 11, 2012
 00065441
[AI War 1 / Classic]  Bug - Gameplay
Helper Resource Overflow
resolved (keith.lamothe)
MercatioMar 11, 2012
 00065794
[AI War 1 / Classic]  Bug - Gameplay
Spire mission broken after 2nd city
closed (keith.lamothe)
TechAUmNuMar 11, 2012
 00064836
[AI War 1 / Classic]  Bug - Gameplay
hacking completed but no message or ability to select which ships I want
resolved (keith.lamothe)
CyborgMar 11, 2012
 00065812
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Suggest making astro-trains explicitly targetable
considering
GrimerXMar 11, 2012
 00065911
[Valley 1]  Crash/Exception
Error on (trying) to enter a buildingVampyreMar 11, 2012
 0006587 
[Valley 1]  Bug - Other
Ice Pirtes don't attack Evergreen ForestsPenumbraMar 11, 2012
 0006582 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Allow prioritization for engineer activity (instead of boolean flags)
considering
GrimerXMar 11, 2012
 00065785
[Valley 1]  Suggestion - Room Ideas/Complaints
Some boss rooms are overdesignedKDR_11kMar 11, 2012
 0006577 
[Valley 1]  Suggestion - Enemy Ideas
Nest Monster
considering
TerrazielMar 11, 2012
 00065761
[Valley 1]  Bug - Gameplay
Stealth assassination missions - clockwork probes are too aware
closed
BobTheJanitorMar 11, 2012
 00065752
[Valley 1]  Suggestion - Spell Ideas
New Enchant - More Health Orbs
considering
khadgarMar 11, 2012
 0006574 
[Valley 1]  Suggestion - Boss Ideas
New Boss - Tetra Amoeba
considering
khadgarMar 11, 2012
 00065901
[Valley 1]  Bug - Room Issues
Some zones are unreachableVampyreMar 11, 2012
 00065673
[AI War 1 / Classic]  Bug - Gameplay
Exogalactic strikeforce ships placed in carriers
assigned (keith.lamothe)
HTL2001Mar 11, 2012
 00065883
[Valley 1]  Graphical Bug
Giant Bat bosses don't generate darkness outside.PenumbraMar 11, 2012
 00065363
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Auto Build Science Labs
considering
VolatarMar 10, 2012
 00060237
[Valley 1]  Bug - Room Issues
Vent spawning underwaterjerithMar 10, 2012
 00065599
[AI War 1 / Classic]  Suggestion - New Features
Minor Faction: Neinzul Anthill
considering
c4sc4Mar 10, 2012
 00064968
[Valley 1]  Bug - Other
My base just ran away.....TerrazielMar 10, 2012
 00064826
[AI War 1 / Classic]  Crash/Exception
unhandled errors, System.NullReferenceException: Object reference not set to an instanc,BuyTypeDetailWindow.SubclassCustomRender
resolved (keith.lamothe)
CyborgMar 9, 2012
 00064688Wave pre-info missing
resolved (keith.lamothe)
RanakastraszMar 9, 2012
 00064711
[Valley 1]  Suggestion - UI Ideas
Floating damage numbers
considering
BobTheJanitorMar 9, 2012
 00065504
[Valley 1]  Suggestion - UI Ideas
Action bar usability tweakkhadgarMar 9, 2012
 00061222
[Valley 1]  Bug - Gameplay
Using Storm Dash while ducking displays odd behaviorkhadgarMar 9, 2012
 0006562 
[Valley 1]  Suggestion - UI Ideas
Display Detectability to the player.
considering
TerrazielMar 9, 2012
 00065601
[Valley 1]  GUI
Upgrade menu on pauseSmiling SpectreMar 9, 2012
 0006558 
[AI War 1 / Classic]  Gameplay Issue
Engineers can't move and repair except in FRD
assigned (keith.lamothe)
HTL2001Mar 9, 2012
 0006555 
[AI War 1 / Classic]  Bug - Gameplay
Groups move doesn't account for gravity immune ships
assigned (keith.lamothe)
HTL2001Mar 9, 2012
 00065542
[Valley 1]  Suggestion - Enemy Ideas
[post 1.0, probably] Hunter / Stalker
strongly considering
khadgarMar 9, 2012
 00065613
[Valley 1]  Bug - Other
Can this death animation logic be changed?Smiling SpectreMar 9, 2012
 0006553 
[Valley 1]  Suggestion - Enemy Ideas
splashback amoeba
considering
martyn_van_burenMar 9, 2012
 0006548 
[Valley 1]  Bug - Other
Errors reported by engineBobTheJanitorMar 9, 2012
 0006547 
[Valley 1]  Suggestion - Spell Ideas
Spell idea - Deflection
considering
BobTheJanitorMar 9, 2012
 0006541 
[Valley 1]  Suggestion - Enemy Ideas
The Mover
considering
BluddyMar 9, 2012
 0006540 
[Valley 1]  Suggestion - Enemy Ideas
Gravity Gnome
considering
BluddyMar 9, 2012
 00065372
[Valley 1]  Suggestion - Enemy Ideas
Enemy spell idea - sniper shot
considering
BobTheJanitorMar 9, 2012
 00065353
[Valley 1]  Suggestion - Enemy Ideas
The dark grouch and the clockwork cleaner
considering
KDR_11kMar 9, 2012
 0006534 
[Valley 1]  Suggestion - Spell Ideas
Devil's Tripwire
considering
KDR_11kMar 9, 2012
 00064227
[AI War 1 / Classic]  Suggestion - Game Mechanics
Can see list of enemy cloaked ships on your planet
considering
GrimerXMar 8, 2012
 00025917
[AI War 1 / Classic]  Bug - Other
Cloaked unit sidebar icon gives ship types
assigned (keith.lamothe)
TechSY730Mar 8, 2012
 00062944
[Valley 1]  Gameplay Issue
The lava flats are neither Lava-y enough nor flat enough.TerrazielMar 8, 2012
 0006530 
[Valley 1]  Gameplay Idea
World Map - have player act "sticky" to region
considering
PenumbraMar 8, 2012
 0006528 
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
AI Units wait too long before retreating to a carrier guardian
considering
TechSY730Mar 8, 2012
 00063934
[Valley 1]  Suggestion - Room Ideas/Complaints
Isolated warpSmiling SpectreMar 8, 2012
 0003491 
[Valley 1]  Programming Todo
Seed in lots of lava in the lava flats, much more aggressively.Chris_McElligottParkMar 8, 2012
 00065221
[AI War 1 / Classic]  Bug - Gameplay
Scout info continues to update on planets with no scout
assigned (keith.lamothe)
HTL2001Mar 8, 2012