| 0006596 | 2 | | Hacking when existing aggrevation exceeds 810,000 causes AI War to hang | | Toranth | Mar 11, 2012 |
| 0006595 | 1 | | AI Ship Design Hacking Antagonism starts at 270,000 | | Toranth | Mar 11, 2012 |
| 0006513 | 5 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | OH GOD STOP THE SPINNING | | Volatar | Mar 11, 2012 |
| 0005846 | 6 | | Mines | considering | Spikey00 | Mar 11, 2012 |
| 0006544 | 1 | | Helper Resource Overflow | | Mercatio | Mar 11, 2012 |
| 0006579 | 4 | | Spire mission broken after 2nd city | | TechAUmNu | Mar 11, 2012 |
| 0006483 | 6 | | hacking completed but no message or ability to select which ships I want | | Cyborg | Mar 11, 2012 |
| 0006581 | 2 | | Suggest making astro-trains explicitly targetable | considering | GrimerX | Mar 11, 2012 |
| 0006591 | 1 | | Error on (trying) to enter a building | | Vampyre | Mar 11, 2012 |
| 0006587 | | | Ice Pirtes don't attack Evergreen Forests | | Penumbra | Mar 11, 2012 |
| 0006582 | | | Allow prioritization for engineer activity (instead of boolean flags) | considering | GrimerX | Mar 11, 2012 |
| 0006578 | 5 | [Valley 1] Suggestion - Room Ideas/Complaints | Some boss rooms are overdesigned | | KDR_11k | Mar 11, 2012 |
| 0006577 | | | Nest Monster | considering | Terraziel | Mar 11, 2012 |
| 0006576 | 1 | | Stealth assassination missions - clockwork probes are too aware | closed | BobTheJanitor | Mar 11, 2012 |
| 0006575 | 2 | | New Enchant - More Health Orbs | considering | khadgar | Mar 11, 2012 |
| 0006574 | | | New Boss - Tetra Amoeba | considering | khadgar | Mar 11, 2012 |
| 0006590 | 1 | | Some zones are unreachable | | Vampyre | Mar 11, 2012 |
| 0006567 | 3 | | Exogalactic strikeforce ships placed in carriers | | HTL2001 | Mar 11, 2012 |
| 0006588 | 3 | | Giant Bat bosses don't generate darkness outside. | | Penumbra | Mar 11, 2012 |
| 0006536 | 3 | | Auto Build Science Labs | considering | Volatar | Mar 10, 2012 |
| 0006023 | 7 | | Vent spawning underwater | | jerith | Mar 10, 2012 |
| 0006559 | 9 | | Minor Faction: Neinzul Anthill | considering | c4sc4 | Mar 10, 2012 |
| 0006496 | 8 | | My base just ran away..... | | Terraziel | Mar 10, 2012 |
| 0006482 | 6 | | unhandled errors, System.NullReferenceException: Object reference not set to an instanc,BuyTypeDetailWindow.SubclassCustomRender | | Cyborg | Mar 9, 2012 |
| 0006468 | 8 | | Wave pre-info missing | | Ranakastrasz | Mar 9, 2012 |
| 0006471 | 1 | | Floating damage numbers | considering | BobTheJanitor | Mar 9, 2012 |
| 0006550 | 4 | | Action bar usability tweak | | khadgar | Mar 9, 2012 |
| 0006122 | 2 | | Using Storm Dash while ducking displays odd behavior | | khadgar | Mar 9, 2012 |
| 0006562 | | | Display Detectability to the player. | considering | Terraziel | Mar 9, 2012 |
| 0006560 | 1 | | Upgrade menu on pause | | Smiling Spectre | Mar 9, 2012 |
| 0006558 | | | Engineers can't move and repair except in FRD | | HTL2001 | Mar 9, 2012 |
| 0006555 | | | Groups move doesn't account for gravity immune ships | | HTL2001 | Mar 9, 2012 |
| 0006554 | 2 | | [post 1.0, probably] Hunter / Stalker | strongly considering | khadgar | Mar 9, 2012 |
| 0006561 | 3 | | Can this death animation logic be changed? | | Smiling Spectre | Mar 9, 2012 |
| 0006553 | | | splashback amoeba | considering | martyn_van_buren | Mar 9, 2012 |
| 0006548 | | | Errors reported by engine | | BobTheJanitor | Mar 9, 2012 |
| 0006547 | | | Spell idea - Deflection | considering | BobTheJanitor | Mar 9, 2012 |
| 0006541 | | | The Mover | considering | Bluddy | Mar 9, 2012 |
| 0006540 | | | Gravity Gnome | considering | Bluddy | Mar 9, 2012 |
| 0006537 | 2 | | Enemy spell idea - sniper shot | considering | BobTheJanitor | Mar 9, 2012 |
| 0006535 | 3 | | The dark grouch and the clockwork cleaner | considering | KDR_11k | Mar 9, 2012 |
| 0006534 | | | Devil's Tripwire | considering | KDR_11k | Mar 9, 2012 |
| 0006422 | 7 | | Can see list of enemy cloaked ships on your planet | considering | GrimerX | Mar 8, 2012 |
| 0002591 | 7 | | Cloaked unit sidebar icon gives ship types | | TechSY730 | Mar 8, 2012 |
| 0006294 | 4 | | The lava flats are neither Lava-y enough nor flat enough. | | Terraziel | Mar 8, 2012 |
| 0006530 | | | World Map - have player act "sticky" to region | considering | Penumbra | Mar 8, 2012 |
| 0006528 | | | AI Units wait too long before retreating to a carrier guardian | considering | TechSY730 | Mar 8, 2012 |
| 0006393 | 4 | [Valley 1] Suggestion - Room Ideas/Complaints | Isolated warp | | Smiling Spectre | Mar 8, 2012 |
| 0003491 | | | Seed in lots of lava in the lava flats, much more aggressively. | | Chris_McElligottPark | Mar 8, 2012 |
| 0006522 | 1 | | Scout info continues to update on planets with no scout | | HTL2001 | Mar 8, 2012 |