Viewing Issues 23601 - 23650 / 29461

  IDCategorySummaryStatusReporterUpdated 
 00065631
[Valley 1]  Gameplay Idea
Slot versions of the Seeker Enchants
resolved (keith.lamothe)
TerrazielMar 14, 2012
 00066311
[Valley 1]  Bug - AVWW Multiplayer
Bug with rescuing NPCs in multiplayerAklyonMar 14, 2012
 00066012
[AI War 1 / Classic]  Balance Issue
Energy reactor mk1 efficiency falloff
assigned (keith.lamothe)
HTL2001Mar 14, 2012
 00066241
[Valley 1]  Bug - Gameplay
Monster bumping behavior makes entering rooms problematic sometimes
resolved
BluddyMar 14, 2012
 00033671
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
More information on Boosters
new
HTL2001Mar 14, 2012
 000660212
[AI War 1 / Classic]  Suggestion - Game Mechanics - Endgame Mechanics
Have Super Spire Dreadnoughts grant Invincibility to Spire Fleet Ships, Exogalactic Transceiver, and Human Home Command Stations
considering
Eternaly_LostMar 14, 2012
 00066053
[AI War 1 / Classic]  Bug - Gameplay
Spire Endgame Fleet killed Command Station while AI Eye was still alive
assigned (keith.lamothe)
BurnstreetMar 14, 2012
 00066267
[Valley 1]  Suggestion - UI Ideas
better name for upgrade stonestbogueMar 13, 2012
 0006623 
[Valley 1]  Bug - Gameplay
Hovering text next to my characterBluddyMar 13, 2012
 00066223
[Valley 1]  Bug - Room Issues
tier 2 orbs as rewards for tier 2 missionstbogueMar 13, 2012
 00066112
[Valley 1]  Suggestion - Room Ideas/Complaints
Ore veins sitting on top of mushroomsNypyrenMar 13, 2012
 00060214
[Valley 1]  Bug - Monster Behavior
Clockwork probes vs assassination missionsMooMar 13, 2012
 00066211
[Valley 1]  Bug - Room Issues
Unknown DungeonNodeType 'InteriorHallways'
resolved
TerrazielMar 13, 2012
 00065851
[Valley 1]  Bug - Other
Strategic guardian power scrolls can be used in / spawn in deep sea ports.khadgarMar 13, 2012
 00066102
[Valley 1]  Bug - Gameplay
Rescued NPC back in settlement still on fireBobTheJanitorMar 13, 2012
 00066043
[Valley 1]  Gameplay Issue
Certain room designs and solid enemies not playing nice.
resolved (tigersfan)
TerrazielMar 13, 2012
 00066183
[Valley 1]  Suggestion - UI Ideas
Skelebots Guards should visually depict being invincible.PenumbraMar 13, 2012
 0006619 
[Valley 1]  Suggestion - UI Ideas
Show both "Elemental Effect" and "Location Damage" text
considering
PenumbraMar 13, 2012
 00064992
[Valley 1]  Suggestion - Room Ideas/Complaints
Platforms and boxes doesn't stack togetherSmiling SpectreMar 13, 2012
 00066152
[Valley 1]  GUI
debug message SkelebotSniper,FalsefreykinMar 13, 2012
 00066131
[Valley 1]  GUI
Debug text "PlayerCrate,false" after standing on (moving?) objectNypyrenMar 13, 2012
 000605112
[Valley 1]  Suggestion - UI Ideas
Make resources mineable with just confirm button.EnrymionMar 13, 2012
 00060839
[Valley 1]  Bug - Gameplay
Being set on fire doesn't damage youTollMar 13, 2012
 000538712
[Valley 1]  Suggestion - Balancing Issues
Dragon bosses seem to spawn way too many breaths nowColdPrototypeMar 13, 2012
 00066072
[Valley 1]  Bug - Monster Behavior
Red mini-Fairies spawn rates spike massivelyTerrazielMar 13, 2012
 00066031
[Valley 1]  Bug - Room Issues
The Desert Hallways bug now comes in two flavours.
resolved
TerrazielMar 13, 2012
 00066201
[Valley 1]  Crash/Exception
27 AVWW instances on startuptbogueMar 13, 2012
 00066003
[Valley 1]  Suggestion - Room Ideas/Complaints
"Kill all monsters" unlocks are a hassle when monsters decide to stay off-screen
resolved
NypyrenMar 13, 2012
 00066091
[Valley 1]  Bug - Monster Behavior
Damage immune skelebot in windmillMaxwellDemonicMar 13, 2012
 00066162
[Valley 1]  Bug - Monster Behavior
Skelebot taking extra damage when it shouldn't befreykinMar 13, 2012
 00065842
[AI War 1 / Classic]  Bug - Gameplay
Armor rotting on hardened forcefields does not work correctly
assigned (keith.lamothe)
TechSY730Mar 13, 2012
 00064463
[AI War 1 / Classic]  Suggestion - Game Mechanics
Extreme Golems/Spirecraft
considering
CoppermantisMar 12, 2012
 00037108
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Disable astro train attacks on Command Stations causing warning
new
HearteaterMar 12, 2012
 000655220
[Valley 1]  Bug - Gameplay
Stealth assassination in cave spawning red fairy bosses with too much HPBobTheJanitorMar 12, 2012
 00065191
[Valley 1]  GUI
Minor typo in guardian power descriptionBobTheJanitorMar 12, 2012
 00064691
[Valley 1]  Bug - Gameplay
Douse Monster Nest doesn't work.TerrazielMar 12, 2012
 00065101
[Valley 1]  Gameplay Issue
Seek Resources finds guardian powersKDR_11kMar 12, 2012
 00065393
[Valley 1]  Bug - Gameplay
Water Shield more powerful than all others?MinotaarMar 12, 2012
 00062893
[Valley 1]  Gameplay Idea
Certain Spells shouldn't be able to critical hit.
resolved (keith.lamothe)
TerrazielMar 12, 2012
 00065992Cursor in wrong textbox on ship design
assigned (keith.lamothe)
HTL2001Mar 12, 2012
 00061614
[Valley 1]  Suggestion
Have lieutenants provide "Rares"
resolved (keith.lamothe)
TerrazielMar 12, 2012
 00064431
[Valley 1]  Gameplay Idea
Overlord rewards
resolved (keith.lamothe)
UnderfotMar 12, 2012
 00065642
[Valley 1]  Suggestion - UI Ideas
Add a pop up message when a spell is resisted.
resolved (keith.lamothe)
tigersfanMar 12, 2012
 00065894
[Valley 1]  Gameplay Idea
Search instead of destroyingVampyreMar 12, 2012
 0006598 
[AI War 1 / Classic]  Graphical Bug
Planetary cloaker causes planet to flicker on mouse move
assigned (keith.lamothe)
HTL2001Mar 12, 2012
 00065971
[AI War 1 / Classic]  Bug - Other
When sped up, AI War runs slower while not moving mouse
assigned (keith.lamothe)
vortexionMar 12, 2012
 00065932
[AI War 1 / Classic]  Bug - Gameplay
Limit FRD to 80000 Range doesn't appear to use planet center
assigned (keith.lamothe)
HTL2001Mar 12, 2012
 00065703
[Valley 1]  Bug - AVWW Multiplayer
Boss Gangs cause connection issues
feedback (keith.lamothe)
OralordosMar 12, 2012
 00065807
[Valley 1]  Suggestion - UI Ideas
Please add a damage logkhadgarMar 12, 2012
 00064783
[Valley 1]  Bug - AVWW Multiplayer
Glyph Transplant Scroll - Game Lock
resolved (keith.lamothe)
MaxwellDemonicMar 12, 2012