View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0006275 | Valley 1 | Bug - Gameplay | Mar 1, 2012 5:32 am | Mar 5, 2012 11:47 am | |
Reporter | Terraziel | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.900 (Beta Series 3) | ||||
Fixed in Version | 0.903 | ||||
Summary | 0006275: Lowered Falling Velocity Increases Jump Height. | ||||
Description | I have two enchants 1) Jump Power +30%, Falling Velocity -10% 2) Jump Power +30%, Falling Velocity -30%, Movement Speed +5% and I can jump noticeably higher with the second enchant, not a great deal higher but about a tile in height meaning it actually makes a difference. Whilst personally I don't mind it happening, in theory as far as jump height is concerned those should be identical. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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Personally I liked this. I have an enchant that has Falling Velocity -60% and I can jump over a giant skelebot. I suppose that there is a point to removing this but it is something that I liked. |
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I just found a -60% falling velocity, and wow that's a huge jump. It seems that what it's actually doing is lowering the effect of gravity overall by 60%, thus the higher jump combined with the slower fall. Not sure if that's intentional, but if so it could probably be named 60% gravity reduction rather than -60% falling velocity. Or maybe '-60% acceleration due to gravity' would be more accurate. Or at least nerdier. A true 60% reduction in falling velocity would just cap out terminal velocity at 40% of what it normally is. Like wearing a small parachute. But not like being on the moon. This has been today's amateur science lesson within a bug report. |
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Yeah, messing with gravity is what i figured they were doing too, and frankly I loved the thought of it. |
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Thanks! * Fixed an issue from prior versions of the game where lowering the falling rate of a character would actually let them jump higher. ** The reason has to do with the velocity shift when the character stops moving upwards and starts moving downward. At first the game is just stopping the character moving upwards as fast, before it transitions into actively moving downwards, because otherwise it looks abrupt and odd. This is what we'll call "hang time." ** With the falling speed reductions, this was actually affecting the length of "hang time," which is still slightly a misnomer because during hangtime you are actually moving upwards still. ** Now, during that "hang time" period where you are still moving upwards, but the game is adjusting your acceleration to start going downwards, none of the falling modifiers have any effect. This makes it so that the length of "hang time" is always consistent (well, it still varies based on jump height modifiers, but that's actually proper), but once you start actively moving downwards you move downward more slowly with a falling enchant. |
Date Modified | Username | Field | Change |
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Mar 1, 2012 5:32 am | Terraziel | New Issue | |
Mar 1, 2012 7:36 am | tigersfan | Internal Weight | => Fix Before Major Release |
Mar 1, 2012 7:36 am | tigersfan | Assigned To | => Chris_McElligottPark |
Mar 1, 2012 7:36 am | tigersfan | Status | new => assigned |
Mar 1, 2012 9:53 am | Oralordos | Note Added: 0020069 | |
Mar 1, 2012 10:56 pm | BobTheJanitor | Note Added: 0020151 | |
Mar 2, 2012 5:27 am | Terraziel | Note Added: 0020154 | |
Mar 5, 2012 11:47 am | Chris_McElligottPark | Note Added: 0020374 | |
Mar 5, 2012 11:47 am | Chris_McElligottPark | Status | assigned => resolved |
Mar 5, 2012 11:47 am | Chris_McElligottPark | Fixed in Version | => 0.903 |
Mar 5, 2012 11:47 am | Chris_McElligottPark | Resolution | open => fixed |