Viewing Issues 24001 - 24050 / 29458

  IDCategorySummaryStatusReporterUpdated 
 00058322
[Valley 1]  GUI
Crafting look-up window for high tier spells is too bigBaleygFeb 27, 2012
 00058793
[Valley 1]  Programming Todo
Unavailability of lower-tier orbs blocks me from crafting current-tier spellsWhite TofuFeb 27, 2012
 00061478
[Valley 1]  Bug - AVWW Multiplayer
Unable to enter regions
resolved (keith.lamothe)
OralordosFeb 27, 2012
 0006184 
[Valley 1]  Gameplay Issue
Ladders are too narrow!Smiling SpectreFeb 27, 2012
 00058451
[Valley 1]  Bug - Gameplay
holding jump prevents falling damageTerrazielFeb 27, 2012
 00061821
[Valley 1]  Gameplay Issue
Never stopped clock
closed
Smiling SpectreFeb 27, 2012
 00061792
[Valley 1]  Bug - Gameplay
RtL troublesOralordosFeb 27, 2012
 00061782
[Valley 1]  Suggestion - Room Ideas/Complaints
Card box. AgainSmiling SpectreFeb 27, 2012
 0006177 
[Valley 1]  Suggestion - Room Ideas/Complaints
Mini Region "Pockets"
considering
TerrazielFeb 27, 2012
 0006176 
[Valley 1]  Suggestion
Weather effects and Weather affects.
considering
TerrazielFeb 27, 2012
 00061662
[Valley 1]  GUI
Materials list no longer ordered and items listed twiceMooFeb 27, 2012
 00059135
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Blade spawners should not spawn as zombies from knowledge raiding
resolved (keith.lamothe)
Spikey00Feb 27, 2012
 00060078
[Valley 1]  Bug - Other
"Did not find prior tileset"c4sc4Feb 27, 2012
 0006175 
[AI War 1 / Classic]  Suggestion - Game Mechanics
"Auto Build" should count ships that have been swallowed
assigned (keith.lamothe)
GrimerXFeb 27, 2012
 0006169 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
neinzul tiger description
assigned (keith.lamothe)
TssbackusFeb 27, 2012
 0006153 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Adding notes not linked to planets in the Galaxy view
considering
dorenthasFeb 27, 2012
 0006152 Typo in one of the Primary Objectives
assigned (keith.lamothe)
dorenthasFeb 27, 2012
 0006151 
[AI War 1 / Classic]  Bug - Other
Engineer II constructed on random AI world upon game start
assigned (keith.lamothe)
dorenthasFeb 27, 2012
 00061462
[Valley 1]  Suggestion - Guardian Power Ideas
Genocide Guardian Power
strongly considering
c4sc4Feb 27, 2012
 0006145 
[Valley 1]  Gameplay Idea
Lieutenants helping Overlords
considering
c4sc4Feb 27, 2012
 0006140 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Module descriptions: include the new changes that they are invulnerable
assigned (keith.lamothe)
Spikey00Feb 27, 2012
 0006139 
[AI War 1 / Classic]  Bug - Gameplay
Cannot construct any Intra-Galactic Warp Gates with Exo-Galaxy Wormhole present
assigned (keith.lamothe)
amethystFeb 27, 2012
 00061743
[Valley 1]  Bug - Room Issues
Shrink spell does not workClovisFeb 26, 2012
 000616210
[Valley 1]  Bug - Gameplay
Skelebot Giant... shrank.TollFeb 26, 2012
 00038478
[AI War 1 / Classic]  Suggestion - Game Mechanics
Make manufactory management more effective
new
TollFeb 26, 2012
 00061734
[Valley 1]  Suggestion - UI Ideas
Rename Secret MissionsTerrazielFeb 26, 2012
 00061721
[Valley 1]  Bug - Gameplay
Miniature allows walking through cardboard box stacksBobTheJanitorFeb 26, 2012
 00061683
[Valley 1]  Suggestion - Room Ideas/Complaints
Fuzzy platformsSmiling SpectreFeb 26, 2012
 0006170 
[Valley 1]  Suggestion - Room Ideas/Complaints
Cardboard boxesSmiling SpectreFeb 26, 2012
 00055561
[Valley 1]  Suggestion - UI Ideas
UI for equipping spells gets in the way.
resolved
jerithFeb 26, 2012
 00061641
[Valley 1]  Suggestion - UI Ideas
Show if you have the building in the mission popupTollFeb 26, 2012
 00059693
[Valley 1]  Suggestion - UI Ideas
Planning Menus Improvement
resolved
BluddyFeb 26, 2012
 00061671
[Valley 1]  Graphical Bug
Urban Crawler IssuesTerrazielFeb 26, 2012
 0006165 
[Valley 1]  Bug - Gameplay
Cannot enter room.tigersfanFeb 26, 2012
 00058943
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Cloaking guardians
considering
zharmadFeb 25, 2012
 00040965
[Valley 1]  Gameplay Idea
Bosses drop lootNenadFeb 25, 2012
 00061584
[Valley 1]  Graphical Bug
Jumping always clockwiseTollFeb 25, 2012
 00061633
[Valley 1]  Gameplay Idea
Holding up would trigger double/triple-jumpTollFeb 25, 2012
 000260116
[AI War 1 / Classic]  Bug - Other
Units shooting beyond their range?
resolved (keith.lamothe)
Draco18sFeb 25, 2012
 00061601
[Valley 1]  Bug - Gameplay
You don't stand on top of cardboard boxes, but rather a bit further downTollFeb 25, 2012
 00056772
[AI War 1 / Classic]  Bug - Gameplay
Spirecraft and fleets move at incorrect lowest-denominator speed involving speed boosts
resolved (keith.lamothe)
Spikey00Feb 25, 2012
 00061276
[AI War 1 / Classic]  Bug - Gameplay
Ion Blaster does not group-move at the correct speed
resolved (keith.lamothe)
HellishFiendFeb 25, 2012
 00061573
[Valley 1]  Bug - Gameplay
Swamp cave depth 10OralordosFeb 25, 2012
 00030182
[AI War 1 / Classic]  Bug - Other
Fallen Spire, Transports, and Saving
resolved (keith.lamothe)
ArcDMFeb 25, 2012
 00061561
[Valley 1]  Suggestion - Room Ideas/Complaints
Underground underwater buildingsUnderfotFeb 25, 2012
 00057802
[Valley 1]  Graphical Bug
Ducking while miniaturized sinks into the groundBobTheJanitorFeb 25, 2012
 00060722
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
CTRL option: allow scout starships and cloak starships to be selected as military ships
considering
Spikey00Feb 25, 2012
 0006150 
[Valley 1]  Graphical Bug
Strange cave areaHyfrydleFeb 25, 2012
 000573010
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Logistic stations => boost turret ranges and nullify enemy radar damp
considering
Spikey00Feb 25, 2012
 00061006
[Valley 1]  Bug - Room Issues
Too many crates in basementsjerithFeb 25, 2012