View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0008875 | AI War 1 / Classic | Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Jul 10, 2012 12:21 am | Jul 10, 2012 5:11 pm | |
Reporter | zharmad | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 5.039 | ||||
Summary | 0008875: Neinzul enclave starship and their two roles | ||||
Description | It is rather complicated to have these Enclaves fulfill both fleet reinforcement duties and production duties. This is more or less of a user interface problem: we want Enclaves to reinforce the fleet, which is more or less an always on property, but we also want Enclaves to produce drones when needed, which we toggle depending on the battle. Both of these share the same build queue. The best way I've found so far is to dedicate Enclaves to drone production, on a separate selection. However, since the drones produced are not powerable and are automatically included in the host selection, the power toggle disappears unless we explicitly select those enclaves. The quickest way currently is to have all enclaves of one mark make only drones (three-click situation), which is fine for mk I+II as I can still unlock easily mk-IIIs for fleet duty. However, mk-IV drones will likely be the rarest creatures in the universe. I can think of two suggestions from the above situation: - Make power-down option not disappear when selection includes neinzul drones. Those drones will ignore power down orders. Keep two teams of enclaves.(Less coding?) - Split the Neinzul production queue so one can switch between two different queses depending on situation. All Enclaves can now share the same duty. (More coding) | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||