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IDProjectCategoryLast Update
0008882Valley 1Suggestion - Balancing IssuesJul 10, 2012 4:23 pm
ReporterRamarren Assigned To 
Status consideringResolutionopen 
Product Version1.116 
Summary0008882: Exterior indication of stash contents
DescriptionSince stashes now contain several kinds of important things it is difficult to find anything specific without a lot of luck. I suggest showing at a building entrance either directly a major item from stashes inside, or splitting stashes into types with different item distributions and showing those types.

This would make the exploration a bit more focused on the region itself. Right now I am either stormdash-jumping over the region chunks looking for secret mission chunk, or checking all building stashes one by one. In the latter case for region types with a lot of buildings I usually stop after two or three chunks. In both cases most of the region chunks are never really explored as such.
TagsNo tags attached.
Internal WeightFeature Suggestion

Relationships

related to 0008872 considering seed gifts and books as mission rewards 

Activities

SerinityFyre

Jul 10, 2012 9:03 am

reporter   ~0026627

In my opinion, divulging the content of stash rooms before even entering the building would detract from the sense of exploration, anticipation, and discovery of finding them.

Maybe certain types of buildings could be more likely to contain certain types of loot? Residential type buildings may contain personal items (such as books and gifts), while storage type buildings may contain stockpile type items like crates, scrolls, etc.?

Ramarren

Jul 10, 2012 9:13 am

reporter   ~0026630

That is why I suggested showing only a major item, singular, presumably always excluding rarity orbs, which would always be a bonus, and so on. If you are exploring for exploration, the you would check out the whole stash anyway. At least for certain player personalities (like mine), if you are looking for something specific, the anticipation is rapidly becoming a frustration, and it becomes easier to just grind shards because at least that has predictable results.

SerinityFyre

Jul 10, 2012 10:04 am

reporter   ~0026642

I agree with the grindy aspects associated with books and gifts; I dislike that as well

tigersfan

Jul 10, 2012 2:05 pm

reporter   ~0026650

I dunno, I think this would take away some of the fun in exploring, wouldn't it?

Ramarren

Jul 10, 2012 4:23 pm

reporter   ~0026658

It would shift some emphasis from exploring buildings to exploring exterior chunks searching for a right building, I don't know if that is necessarily less fun. And even if that was the case I really think searching for specific stash items needs to be less tedious.

Issue History

Date Modified Username Field Change
Jul 10, 2012 8:54 am Ramarren New Issue
Jul 10, 2012 9:03 am SerinityFyre Note Added: 0026627
Jul 10, 2012 9:13 am Ramarren Note Added: 0026630
Jul 10, 2012 10:03 am SerinityFyre Relationship added related to 0008872
Jul 10, 2012 10:04 am SerinityFyre Note Added: 0026642
Jul 10, 2012 2:05 pm tigersfan Internal Weight => Feature Suggestion
Jul 10, 2012 2:05 pm tigersfan Note Added: 0026650
Jul 10, 2012 2:05 pm tigersfan Status new => considering
Jul 10, 2012 4:23 pm Ramarren Note Added: 0026658