View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008888 | Valley 1 | Suggestion | Jul 10, 2012 10:02 pm | Jul 11, 2012 7:54 am | |
Reporter | jruderman | Assigned To | |||
Status | considering | Resolution | open | ||
Summary | 0008888: Unlock or achievement: "build a wind shelter in every region type" | ||||
Description | By allowing Environ's aquargists to study the wind's behavior in each era, you can unlock * A late-game set of clues: "Mystery of the wind" * Wind shelter range +1 This would encourage players to vary where they erect wind shelters, rather than putting as many as possible in "safe" regions like Ice Age and Desert. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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I like the idea of the unlock, but I'm not so sure that the wind shelter range should be a "free" bonus. Rather than unlocking a range increase, why not have it alter wind shelter missions so after the normal 6th chunk with the wind shelter there is an extra 2 boss chunks before a second wind shelter chunk; building the 2nd chunk rather than the 1st provides the +1 range since you're building deeper and higher (and thus is a "better" position), and it means that the range increase isn't free once unlocked. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 10, 2012 10:02 pm | jruderman | New Issue | |
Jul 11, 2012 5:47 am | BenMiff | Note Added: 0026674 | |
Jul 11, 2012 7:54 am | tigersfan | Internal Weight | => Feature Suggestion |
Jul 11, 2012 7:54 am | tigersfan | Status | new => considering |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Suggestion - General Idea => Suggestion - General |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - General => Suggestion |