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IDProjectCategoryLast Update
0008817Valley 1Suggestion - UI IdeasJul 10, 2012 10:53 am
ReporterPyrrhic Assigned To 
Status consideringResolutionopen 
Product Version1.113 
Summary0008817: Giving the player more info about worldmap-structures' effects
Description* Instead of simply saying 'bonus if placed on: X terrain, y terrain', I suggest that the guardian power scrolls say exactly what the bonuses are, a la the 1.112 release notes:
Adventurer Barracks: +50% skill points on Junkyards
Apothekinesis Tower: +50% skill points on Grasslands With Groves and Abandoned Towns
Aquaurgists Well: +50% skill points on Ocean Shallows
Covered Farm: +2 food production on Grasslands and Grasslands With Groves
etc.

* For the non-farm buildings, I suggest specifying that the bonus is just for that building, not for all of your buildings combined. (That's how it works, right?)

* When standing over a building on the world map, I suggest it show how much it's producing, whether that be 4 food, 6 food, or X Adventurer Skill Points. If there were multiple buildings of one profession, the first one that was placed would show that it generated a higher number of skill points, the second one would show even less, etc.
     * As well as a building showing how many skill points it's generating itself, I suggest that all buildings of a certain trade show how many trade-points its fellow same-trade buildings are all generating collectively.
TagsNo tags attached.
Internal WeightFeature Suggestion

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Issue History

Date Modified Username Field Change
Jul 7, 2012 10:49 am Pyrrhic New Issue
Jul 10, 2012 10:53 am tigersfan Internal Weight => Feature Suggestion
Jul 10, 2012 10:53 am tigersfan Status new => considering