View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0008817 | Valley 1 | Suggestion - UI Ideas | Jul 7, 2012 10:49 am | Jul 10, 2012 10:53 am | |
Reporter | Pyrrhic | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.113 | ||||
Summary | 0008817: Giving the player more info about worldmap-structures' effects | ||||
Description | * Instead of simply saying 'bonus if placed on: X terrain, y terrain', I suggest that the guardian power scrolls say exactly what the bonuses are, a la the 1.112 release notes: Adventurer Barracks: +50% skill points on Junkyards Apothekinesis Tower: +50% skill points on Grasslands With Groves and Abandoned Towns Aquaurgists Well: +50% skill points on Ocean Shallows Covered Farm: +2 food production on Grasslands and Grasslands With Groves etc. * For the non-farm buildings, I suggest specifying that the bonus is just for that building, not for all of your buildings combined. (That's how it works, right?) * When standing over a building on the world map, I suggest it show how much it's producing, whether that be 4 food, 6 food, or X Adventurer Skill Points. If there were multiple buildings of one profession, the first one that was placed would show that it generated a higher number of skill points, the second one would show even less, etc. * As well as a building showing how many skill points it's generating itself, I suggest that all buildings of a certain trade show how many trade-points its fellow same-trade buildings are all generating collectively. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||