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IDProjectCategoryLast Update
0008884Valley 1Suggestion - Boss IdeasJul 10, 2012 5:13 pm
ReporterZCaliber Assigned To 
Status consideringResolutionopen 
Summary0008884: Oceanic bosses
DescriptionCurrently, the oceans only have two bosses (And only one if you're in Shallows.). No doubt plans are already in the works for new bosses for these areas, but I shall throw out ideas that don't require new art assets.

Water Cyclone - Much like the Fire Cyclone boss, but has a more 'bullet hell' feeling with many tidal pulse-like attacks.

Spawn of Thulu - A large Nightmare octopus, maybe fires 'creeping death' like shots while being surrounded by a shield of insanity shards that break upon impact. (Either fast attacks or cleaving attacks are a must here.)

Water Sprite - Can't believe I'm saying this but... A Blue Fairy... So long as it's not common it'll be fine! Maybe give it a different attack than fairy spam to liven things up.

Aquatic Horror - An aquatic giant gargan for art assets. Perhaps it can use a variation of the insect orbs its land-based cousin uses.
TagsNo tags attached.
Internal WeightFeature Suggestion

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Pyrrhic

Jul 10, 2012 4:34 pm

reporter   ~0026660

I like the idea of adding bosses that don't require new art assets. Most of your boss ideas seem pretty good, too.

* What's wrong with Blue Faeries? Do you want to make them scarce because players with controllers can have a hard time with them?

* I'm wondering if a 'bullet hell' experience would be too tricky underwater. Remember that mobility is harder (or at least "different") underwater; you can't reliably place platforms or crates, and you fall slower (unless you're a skelebot).

Issue History

Date Modified Username Field Change
Jul 10, 2012 1:35 pm ZCaliber New Issue
Jul 10, 2012 4:34 pm Pyrrhic Note Added: 0026660
Jul 10, 2012 5:13 pm tigersfan Internal Weight => Feature Suggestion
Jul 10, 2012 5:13 pm tigersfan Status new => considering