View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0008283 | Valley 1 | Suggestion | May 29, 2012 1:57 pm | Aug 10, 2012 8:05 am | |
Reporter | jruderman | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.036 | ||||
Fixed in Version | 1.104 | ||||
Summary | 0008283: "Shielding from continent tier" is a confusing concept | ||||
Description | I think it's equivalent to something like * "T+n monsters do (15*n) percent more damage to the glyphbearer". * "T+n monsters do (1.15)^n times normal damage to the glyphbearer". So why not just make that the rule? The explanation would move from the "continent tier has increased" dialog to the "entering a T+1 area" dialog. I think it's more relevant there, anyway. There are a few weird cases where damage actually decreases -- meteors, and maybe barrel explosions -- but I think those should just be removed. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Fixed! http://arcengames.com/mediawiki/index.php?title=AVWW_-_Post-Launch_Series_2_Release_Notes#Beta_1.104_The_Victorious_Return_Of..._Levels.21 * Previously, there was a very confusing concept called "Shielding From Continent Tier" that most players didn't even know existed but was in the stats in the escape menu. Now we don't even need to bother explaining it to you, because it's gone! |
Date Modified | Username | Field | Change |
---|---|---|---|
May 29, 2012 1:57 pm | jruderman | New Issue | |
May 29, 2012 2:55 pm | tigersfan | Internal Weight | => Feature Suggestion |
May 29, 2012 2:55 pm | tigersfan | Status | new => considering |
Jun 28, 2012 11:08 pm | jruderman | Note Added: 0026106 | |
Aug 10, 2012 8:05 am | Tux | Fixed in Version | => 1.104 |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Suggestion - General Idea => Suggestion - General |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - General => Suggestion |