View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009172 | AI War 1 / Classic | Suggestion - Interface Ideas - Game and Menu Controls | Aug 9, 2012 9:23 am | Aug 9, 2012 12:25 pm | |
Reporter | Varone | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.055 | ||||
Fixed in Version | 5.056 | ||||
Summary | 0009172: Unlocking new modules isn't user friendly | ||||
Description | When i first got my unlock point it took me about 20 minutes to figure out how to actually use it! Some clearer guidance may be needed or allow a player to unlock a module by clicking on the champion and then on a module that is currently locked. The popup message can appear asking the player are they sure they want to unlock that module. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
|
For 5.056: * Champion module upgrade clarification: ** The "champion has unlock points to spend" alert now ends in the text "(click to spend)" (clicking it was already taking you to the unlock screen) ** On the ship-design/unlock screen for a champion, instead of displaying "LOCKED" modules that are "in reach" but not unlocked now display "NEED MORE UNLOCK POINTS" or "CLICK TO UNLOCK" depending on whether you have enough points to unlock them. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 9, 2012 9:23 am | Varone | New Issue | |
Aug 9, 2012 9:57 am | keith.lamothe | Assigned To | => keith.lamothe |
Aug 9, 2012 9:57 am | keith.lamothe | Status | new => assigned |
Aug 9, 2012 12:25 pm | keith.lamothe | Internal Weight | => New |
Aug 9, 2012 12:25 pm | keith.lamothe | Note Added: 0027483 | |
Aug 9, 2012 12:25 pm | keith.lamothe | Status | assigned => resolved |
Aug 9, 2012 12:25 pm | keith.lamothe | Fixed in Version | => 5.056 |
Aug 9, 2012 12:25 pm | keith.lamothe | Resolution | open => fixed |