| 0019619 | 2 | | Suggestion: Ability to select enemy units for focus fire when unable to directly right click that unit | | hawk | Apr 18, 2019 |
| 0019461 | 3 | | Golem is always captured | | BadgerBadger | Apr 18, 2019 |
| 0019236 | 4 | | Super close warhead suppressors | | BadgerBadger | Apr 18, 2019 |
| 0019393 | 1 | | Visuals for nuclear explosions and emps. | | Chris_McElligottPark | Apr 18, 2019 |
| 0019200 | 2 | | Science generator inexplicably damaged | | jerith | Apr 18, 2019 |
| 0019285 | 1 | | Adaptive AI | | BadgerBadger | Apr 18, 2019 |
| 0021021 | | | Astro Trains/Instigators to spawn units using AI Ship Groups | new | RocketAssistedPuffin | Apr 8, 2019 |
| 0021020 | 1 | | "Gather Science" objective needs clarity. | | Chris_McElligottPark | Apr 7, 2019 |
| 0020879 | 8 | | Allow infinite science gathering | | Dominus Arbitrationis | Apr 6, 2019 |
| 0020392 | 1 | | Sentinel, Hunter and Warden logic | | HeartHunter7 | Apr 4, 2019 |
| 0020548 | 1 | | Pausing at the beginning of the game gives you full vision | | BadgerBadger | Apr 4, 2019 |
| 0020270 | 3 | | Planet's always have galaxy map intel after initial scout | | Mac | Apr 4, 2019 |
| 0020824 | 2 | | No fog of war at start | | Dominus Arbitrationis | Apr 4, 2019 |
| 0020715 | 1 | | AI to start with 3 Guardians, unlock more with AIP as in Classic | closed | RocketAssistedPuffin | Mar 30, 2019 |
| 0019914 | 3 | | Do subsquads die in an expected fashion as a squad takes damage? When being healed, do their subsquads visually reappear proper | | Chris_McElligottPark | Mar 30, 2019 |
| 0021018 | | | Rare Occurrence Suggestion: AI Fortress Formation | new | wm46 | Mar 29, 2019 |
| 0021017 | | | Rare Occurance Suggestion: AI Bunker Formation | new | wm46 | Mar 29, 2019 |
| 0020838 | 1 | | Mobile Docks build ships into wrong group | | majordomo | Mar 25, 2019 |
| 0020869 | 3 | | Scouts run to edge of gravwell when a move order is given near wormhole | closed | Kahuna | Mar 25, 2019 |
| 0021016 | | | Reprisal wave scheduled against non-player faction | new | wm46 | Mar 22, 2019 |
| 0021010 | 2 | | Typo in debug settings tooltip | | coldrage101 | Mar 21, 2019 |
| 0021013 | 5 | | Marauders bypassing stack limits. again. | | DEMOCRACY_DEMOCRACY | Mar 21, 2019 |
| 0021005 | 2 | | Destruction points are capped at 200k | | AnnoyingOrange | Mar 21, 2019 |
| 0019973 | 1 | | Make it so the Scout is on the left of the build ships tab | | Ovalcircle | Mar 20, 2019 |
| 0020181 | 1 | | metal budget policies work? | | Chris_McElligottPark | Mar 20, 2019 |
| 0020403 | 1 | | Increase Guard posts icon size | | HeartHunter7 | Mar 20, 2019 |
| 0020429 | 2 | | Scout Auto Retreat | closed | Mac | Mar 20, 2019 |
| 0020545 | | | Add an option so scouts are not added to a control group | closed | Mike Zane | Mar 20, 2019 |
| 0020569 | 1 | | it does not work to sent scouts forth and back with shift while the game is paused | | Chris_McElligottPark | Mar 20, 2019 |
| 0020577 | 1 | | Auto scout explore | closed | dj84722 | Mar 20, 2019 |
| 0020578 | 1 | | Auto scout picket | closed | dj84722 | Mar 20, 2019 |
| 0020660 | 2 | | Dock function to be assigned to a group, but not rally OR to rally to another | | RocketAssistedPuffin | Mar 20, 2019 |
| 0020638 | 5 | | Engineers as a resource | | darkarchon | Mar 20, 2019 |
| 0020622 | 1 | | scouts dont take in to account the location of tachyon beams, and will camp right next to a big batch of them. | | Dominus Arbitrationis | Mar 20, 2019 |
| 0020629 | 5 | | Newly Created Scouts are assigned to group when dock is setup in group mode | | donblas | Mar 20, 2019 |
| 0020624 | 2 | | When building a ship in the docks, and you click on the rally ship to group button, make it so right-click makes it go backwards | | Dominus Arbitrationis | Mar 20, 2019 |
| 0020668 | 5 | | assign rally to control group for a dock influence the other dock on another planet | | xjxxjx1017 | Mar 20, 2019 |
| 0020572 | 4 | | AIWC-Style Sabotage Hack | | Mac | Mar 20, 2019 |
| 0020315 | 2 | | Forcefield Generator somehow used a wormhole | | RocketAssistedPuffin | Mar 20, 2019 |
| 0020732 | 2 | | Nanocoust do nothing | | HeartHunter7 | Mar 20, 2019 |
| 0020752 | 2 | | I can get part of Mercs without hack | | HeartHunter7 | Mar 20, 2019 |
| 0020872 | 2 | | Game selects wrong bonus ship | | Kahuna | Mar 20, 2019 |
| 0019942 | 4 | | To add: ships using OverdrivesShields | | Chris_McElligottPark | Mar 20, 2019 |
| 0020895 | 3 | | Scouts don't handle queued move orders on the galaxy map well | | Exlium | Mar 20, 2019 |
| 0020958 | 1 | | Known AI (and other non-player) structures should remain visible on the main screen even if vision is lost | closed | TechSY730 | Mar 20, 2019 |
| 0021014 | 1 | | Marauder targeting confusion | | DEMOCRACY_DEMOCRACY | Mar 20, 2019 |
| 0020951 | 1 | | Marauders are sitting around when tesla turret is present | | DEMOCRACY_DEMOCRACY | Mar 20, 2019 |
| 0020960 | 2 | | Pursuit mode will not move towards tesla guardians (or anything with their "can only be hit by close things" effect) | | TechSY730 | Mar 20, 2019 |
| 0021008 | 8 | | Freeze on loading screen before main menu. | | coldrage101 | Mar 18, 2019 |
| 0020796 | 3 | | Resistance Base | new | Avenger1649 | Mar 17, 2019 |