View Issue Details

IDProjectCategoryLast Update
0020895AI War 2[All Projects] Bug - GameplayJan 30, 2019 9:26 am
ReporterExliumAssigned To 
Status newResolutionopen 
Product Version0.810 Brace for Cross Planet Attack 
Fixed in Version 
Summary0020895: Scouts don't handle queued move orders on the galaxy map well
DescriptionIf I shift click two or more planets the scouts AI freak out queueing lots of extra orders. Even if I turn off retreat to edge of grav well, they like to just sit idle after going through a wormhole and sometimes go back into it. Probably happens to any ships but I mainly try to queue scout ships to scout out planets that I haven't seen yet. It worked perfectly in AIW:FC.
TagsNo tags attached.



Jan 29, 2019 12:18 am

manager   ~0050755

How well do we handle multiple queued Wormhole Movement commands? I bet the answer is "poorly". I think this case works for "moving within planet" orders, but I'm suspicious that it's not great for wormhole movement orders. Just a hunch.


Jan 30, 2019 9:26 am

reporter   ~0050758

yes queueing up order within a planet is perfectly fine it just bugs out when wormholes are involved. Probably because it's trying to calculate the shortest travel time or something.

Issue History

Date Modified Username Field Change
Jan 26, 2019 10:07 am Exlium New Issue
Jan 29, 2019 12:18 am BadgerBadger Note Added: 0050755
Jan 30, 2019 9:26 am Exlium Note Added: 0050758