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IDProjectCategoryLast Update
0020879AI War 2[All Projects] SuggestionFeb 8, 2019 10:56 am
ReporterDominus ArbitrationisAssigned Tox4000Bughunter 
Status closedResolutionwon't fix 
Product Version0.809 Divide By Human 
Fixed in Version 
Summary0020879: Allow infinite science gathering
DescriptionI know that this is a limitation of game balance, but I wanted to give feedback on how the Science mechnic feels very artificial to at least one player (me).

We're able to mine (apparently?) infinite metal from the planets we control, but our Science teams can't think of ways to improve our existing starship designs, or even design new things without access to the ruins of AI worlds that we've captured (science) or stealing designs directly from AI design servers?

That just doesn't make sense to a player! (Or me).

Are the Human Remnant's Scientists incompetent?

A proposal:

Let the Human Remnant develop science indefinately, based on the number of planets that they control, and provide a large boost of science for capturing AI research servers (One per world?) or controlling neutral planets that have an AI command station remains (which are converted directly to science when the planet is captured).

That provides the player with a game mechanic that provides a very visceral demonstration of how insignificant the human faction is compared to the AI. The humans recover more science from the burnt out husks of the AI command stations than all of humanity manages to research on it's own a dozen hours.

While this can slightly change the game balance when the AIP doesn't increase automatically (instigator stations and risk analyzers), I don't think that the changes necessary to account for that are many or large.

Source: Jonesmz on Steam:
TagsNo tags attached.



Dec 28, 2018 1:44 pm

developer   ~0050679

I saw this, and I'd note I am very strongly against it. I'd also note that we debated what to do about the turtle behaviour Risk Analyzers encouraged, and this to me is much worse.

I see absolutely no benefits to this approach.

Dominus Arbitrationis

Dec 28, 2018 1:50 pm

administrator   ~0050681

This is what I put on Steam:

Yes, metal is infinite. This is mostly because balance, but from a lore standpoint also makes sense: you can mine the planet with utter disregard for the ecosystem, and you can mine any and all space junk and asteroids.

Your idea, to me, sounds nice on paper, but actually balancing it would be very hard. Plus, it would incentize turtle strategies, since you can just hunker down with low AIP and get infinite science that would eventually allow you to almost go toe to toe with the AI.


I do agree with you that it doesn't seem like a great idea, but figured I'd put it here in case someone had a brilliant idea about how to make it work.


Dec 28, 2018 1:53 pm

developer   ~0050682

Saw that as well, but thank you.


Dec 28, 2018 2:33 pm

manager   ~0050684

I also think this is a terrible idea. I actually disliked almost all of the ideas this person had on Steam; that person's ideas are for a different game, not this one.


Jan 11, 2019 5:30 pm

reporter   ~0050712

As much as I enjoy to turtle, this idea is just completely at odds with the asymmetry between the AI and the Humans. Totally reject this proposal imo


Feb 8, 2019 10:56 am

administrator   ~0050795

Agreed, this is a staple of the original game and the balance there and on this one, and not suitable for this game.

The scientists aren't incompetent, but they are studying something specific in each system and there is only so much to learn. Is the BS sort of general idea behind it.

Issue History

Date Modified Username Field Change
Dec 28, 2018 1:31 pm Dominus Arbitrationis New Issue
Dec 28, 2018 1:31 pm Dominus Arbitrationis Status new => assigned
Dec 28, 2018 1:31 pm Dominus Arbitrationis Assigned To => x4000Bughunter
Dec 28, 2018 1:44 pm RocketAssistedPuffin Note Added: 0050679
Dec 28, 2018 1:50 pm Dominus Arbitrationis Note Added: 0050681
Dec 28, 2018 1:53 pm RocketAssistedPuffin Note Added: 0050682
Dec 28, 2018 2:33 pm BadgerBadger Note Added: 0050684
Jan 11, 2019 5:30 pm zeusalmighty Note Added: 0050712
Feb 8, 2019 10:56 am x4000Bughunter Status assigned => closed
Feb 8, 2019 10:56 am x4000Bughunter Resolution open => won't fix
Feb 8, 2019 10:56 am x4000Bughunter Note Added: 0050795