Viewing Issues 20051 - 20100 / 27798

  IDCategorySummaryStatusReporterUpdated 
 00077846
[Valley 1]  Bug - Monster Behavior
Small Urban Mech have no drops in buildingsIpkinsJun 5, 2012
 00084224
[Valley 1]  Bug - Monster Behavior
Some monsters glitch at edge of surface chunkjrudermanJun 5, 2012
 0008425 
[AI War 1 / Classic]  Suggestion - Game Mechanics
Paralyzed Neinzuls should loose health over time
considering
benetnashJun 5, 2012
 00083772
[Valley 1]  Bug - Gameplay
small urban mechs with no drops
closed
SerinityFyreJun 5, 2012
 0008419 
[Valley 1]  GUI
"Contemporary Warehouse Watchtower" does not fit in windowjrudermanJun 5, 2012
 00084165
[Valley 1]  Suggestion - Balancing Issues
Give Industrial Revolution characters the ability to disarm traps
considering
SerinityFyreJun 5, 2012
 00083802
[Valley 1]  Suggestion - Room Ideas/Complaints
A few rooms
resolved (tigersfan)
lavacamoradaJun 4, 2012
 00083903
[Valley 1]  Suggestion - Enemy Ideas
Will-o-wisps are too strongLayZboyJun 4, 2012
 00074553
[Valley 1]  Suggestion - Balancing Issues
Am I the only one that feels Melee needs some rebalancing?
considering
RetroNutcaseJun 4, 2012
 00083961
[Valley 1]  Gameplay Idea
Allow swapping Upgrade Enchants in mission staging roomsjrudermanJun 4, 2012
 00083814
[Valley 1]  Bug - Gameplay
boss stuck in missionSerinityFyreJun 4, 2012
 00084013
[Valley 1]  Bug - Room Issues
Invisible wood crateBucceeJun 4, 2012
 00083951
[Valley 1]  Gameplay Issue
Only allow unequipping Upgrade Enchants when/where they can be equipped
resolved (keith.lamothe)
jrudermanJun 4, 2012
 00084071
[Valley 1]  Bug - Monster Behavior
Draconite Overlord stuck in curved corner of roomjrudermanJun 4, 2012
 00084061
[Valley 1]  Bug - Room Issues
X-shaped boss room might not be big enough for a boss
resolved
jrudermanJun 4, 2012
 00083973
[Valley 1]  Gameplay Issue
One of the new mission staging rooms is excessively large
resolved
jrudermanJun 4, 2012
 00083724
[Valley 1]  Suggestion - Spell Ideas
Make spell crafting more clearTuxJun 4, 2012
 00083871
[Valley 1]  Bug - Room Issues
Mission room with no mission entrancelavacamoradaJun 4, 2012
 00083694
[Valley 1]  Bug - Room Issues
Missing secret mission
resolved (keith.lamothe)
topperJun 4, 2012
 00084122
[Valley 1]  Bug - AVWW Multiplayer
Stuck in WallLayZboyJun 4, 2012
 00079783
[Valley 1]  Bug - Room Issues
Spawn issue in windshelter missionAcetylJun 4, 2012
 00083981
[Valley 1]  Bug - Gameplay
Boss Gang mission had only one boss (a set of 5 red fairies)
resolved (keith.lamothe)
jrudermanJun 4, 2012
 00084021
[Valley 1]  GUI
Adventurer should not have a skill level
resolved (keith.lamothe)
jrudermanJun 4, 2012
 00065493
[Valley 1]  Bug - Gameplay
Gold boomerang not piercing properlyBobTheJanitorJun 4, 2012
 00084158
[Valley 1]  Suggestion - Mission Ideas
Provide rally flares in rescue mission staging roomsjrudermanJun 4, 2012
 00082152
[Valley 1]  Bug - Room Issues
More Anachronisms than regular monsters?AlexxKayJun 4, 2012
 00083851
[Valley 1]  Balance Issue
Freefall mission: Flamethrower knockback effect may be overpoweredjrudermanJun 4, 2012
 0008413 
[Valley 1]  Suggestion - UI Ideas
Make a "Yes" keybind for "do you want to do this?" type prompts
considering
TechSY730Jun 4, 2012
 00083991
[Valley 1]  Balance Issue
Red Fairies have no elemental resistancesjrudermanJun 4, 2012
 00084031
[Valley 1]  Bug - Monster Behavior
Clockwork Probe does not attack unless it is very closejrudermanJun 4, 2012
 0008409 
[AI War 1 / Classic]  Bug - Other
Insta-kills made by ion cannons do not count for "ships killed" stat in the per unit stat tables
assigned (keith.lamothe)
TechSY730Jun 4, 2012
 00084001
[Valley 1]  Bug - Monster Behavior
Miasma Bat fails at attacking Battleground basejrudermanJun 4, 2012
 00083761
[Valley 1]  Suggestion - UI Ideas
Target Counter for Umbra Vortex and Boss Gang
resolved (keith.lamothe)
YiabJun 4, 2012
 00084042
[Valley 1]  Bug - Room Issues
Deciduous Forest chunk has an area that is difficult to leave without Teleport or Miniature
closed
jrudermanJun 4, 2012
 00080934
[Valley 1]  Bug - Gameplay
Cannot jump if being pulled down a slope.GauHelldragonJun 4, 2012
 00084101
[Valley 1]  Bug - Gameplay
Freefall: Opening the stash while still falling = instant death on landingjrudermanJun 4, 2012
 0008392 
[Valley 1]  Balance Issue
Stealth: Near misses should alert monsters
considering
jrudermanJun 4, 2012
 00083912
[Valley 1]  Suggestion - Enemy Ideas
Will-o-wisps are too strong
closed
LayZboyJun 4, 2012
 00083895
[Valley 1]  Suggestion - Balancing Issues
Bonus for freeing all available land from storms
considering
Ghost MatterJun 4, 2012
 00083881
[Valley 1]  GUI
Typo in description of warp gates
resolved
lavacamoradaJun 4, 2012
 0008386 
[Valley 1]  Bug - Room Issues
Tyrannasour spawned where there isn't room for it movejrudermanJun 4, 2012
 00084144
[Valley 1]  Suggestion - Mission Ideas
Defend Supply Depot from Meteors seem unreasonable with keyboard only controlsTechSY730Jun 4, 2012
 0008383 
[Valley 1]  Suggestion - Enchant Ideas
Custom enchant vendor
considering
TracerFoxJun 4, 2012
 0008378 
[Valley 1]  Bug - Other
Typo
resolved
ncthornockJun 4, 2012
 0008375 
[Valley 1]  Bug - Audio
Sounds for consciousness shards as monster drop and as supply differs from each other.Izumi5Jun 4, 2012
 00083711
[Valley 1]  Bug - Gameplay
Some sliding spells get stuck in wallslavacamoradaJun 4, 2012
 00083702
[Valley 1]  Suggestion - Multiplayer
Multiplayer PvP - Continental divide
considering
ZCaliberJun 4, 2012
 0008368 
[Valley 1]  Bug - Monster Behavior
Bull minibossesLayZboyJun 4, 2012
 00083667
[Valley 1]  Suggestion - Balancing Issues
Add "Resistance Scaling" as a difficulty modifier?
considering
RetroNutcaseJun 4, 2012
 0008365 
[Valley 1]  Suggestion - Enchant Ideas
Spiked Boots
considering
KioJun 4, 2012