View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001241 | AI War 1 / Classic | Suggestion - Game Mechanics | Nov 10, 2010 10:15 am | Dec 3, 2010 9:41 am | |
Reporter | CogDissident | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 4.030 | ||||
Summary | 0001241: Candy Tech - Warp Bridge | ||||
Description | Allow building of a single pair, one entrance and one exit. The entrance can only load, the exit can only unload, long build time but once built will allow forces to relocate from one end of your empire to the other (but not vice versa, unless your ally also gets a pair unlocked to place next to it for 2 way transport). | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0001733 | considering | Chris_McElligottPark | Warp Gates as a long-range raiding mechanic |
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Out of scope for now, but possible for later. Possibly good for the community dlc poll suggestions. |
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I love this idea. Though, it might be a bit too powerful giving the player (and maybe the AI as well) the ability to make wormholes from any planet to any planet. With some limitations and consequences this can work wonderfully, and give the AI a new strategy: Emergency reinforcing, not from outside the galaxy but from across it. This will make use of idle ships that are on planet that are not near human planets. |
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Why not limit its use to the player by allowing the AI to insert waves through either end as if warp gates were present? |
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I actually had a much deeper and more intricate idea for Warp Gates and potential use in the game. Especially with the new "Core Shields" mechanic that has recently been introduced, more than ever the player needs a way to travel great distances quickly. My idea was that, from a story perspective, the humans had captured the "Wormhole Generator" technology from the AIs, and were using it to create the Warpgate Generators. The AI, being very familiar with their technology, is keenly aware of when new "wormholes" are created, and will thus become much more hostile towards the player for every Warpgate made in "enemy territory" (increasing their AIP by 25 or so for each Warpgate created on one of their planets). Warpgates can be made in hostile territory, and do not require supply. THE CATCH to this however, is that since it is the AIs technology, they can also use your Warpgates as well! This creates a ton of depth and decision making for the player, as Warpgates, potentially a huge boon to their campaign, can also be used against them, and may even cause them to lose the entire game. The AIP increase also forces the player to carefully decide when or if Warpgates are necessary for their campaign, and makes it very important that they protected. The Military Builder, another one of my suggestions (already confirmed http://www.arcengames.com/mantisbt/view.php?id=1579), was actually the first step in a larger plan to make Warpgate Strategies like this possible. The Military Builder would be able to create Warpgates behind enemy lines, making long-range raids possible, and potentially increasing the mobility of the human players dramatically. The only disagreement I have with this suggestion is making Warp Bridges "candy tech". I feel that this is a powerful utility for players that should cost quite a bit of technology to unlock and use, for obvious reasons. |
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@Wingflier: your idea is really wonderful, so why don't you make a separate mantis post for it, and add a relationship with this one? Absolutely strong support from my part. |
Date Modified | Username | Field | Change |
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Nov 10, 2010 10:15 am | CogDissident | New Issue | |
Nov 23, 2010 8:40 pm | Chris_McElligottPark | Status | new => confirmed |
Nov 23, 2010 8:40 pm | Chris_McElligottPark | Note Added: 0004345 | |
Nov 23, 2010 8:41 pm | Chris_McElligottPark | Status | confirmed => considering |
Nov 23, 2010 8:59 pm | ArcDM | Note Added: 0004352 | |
Nov 25, 2010 12:53 pm | sarnian | Note Added: 0004500 | |
Dec 3, 2010 9:21 am | Wingflier | Note Added: 0005028 | |
Dec 3, 2010 9:41 am | ShdNx | Note Added: 0005032 | |
Dec 3, 2010 10:44 am | Wingflier | Relationship added | related to 0001733 |