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IDProjectCategoryLast Update
0001343AI War 1 / ClassicSuggestion - New Unit Ideas - CapturablesDec 4, 2010 1:17 am
ReporterLancefighter Assigned Tokeith.lamothe  
Status consideringResolutionopen 
Summary0001343: Capturable spire hub
Descriptionbasically the idea being a broken hub (as in, itd require more or less building from scratch) that cant really be built past tier 1, but allows players to play with spire goodies without going through the plot (itd probably require some massive effort to retake/hold/rebuild due to *random things*... like it might function as a troop accelerator while the ai holds it, summon its own set of waves like the current spire events, etc. )

itd only be able to maintain a single sy, so at most that much in terms of cap.. and its a huge investment etc. Kinda like what golems were pre 4.0.
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Chris_McElligottPark

Nov 15, 2010 9:03 am

administrator   ~0003522

Keith, if you have time this week (or even next, really, for this one) and think it could work with the ships you're doing for the fallen spire, that could be great.

keith.lamothe

Nov 15, 2010 10:18 am

administrator   ~0003547

Ok, still thinking about the balance, etc... if there was only one such hub, it could be worked out.

But the AI won't be amused ;)

Chris_McElligottPark

Nov 15, 2010 12:36 pm

administrator   ~0003581

Yeah, making it really rare (one per map) sounds like a good idea to me. This could actually be another optional minor faction, potentially -- like the Dyson Sphere. Or it could just be a random capturable, if you prefer. Seems like a good way to reuse some of the extreme amount of work from the Fallen Spire in a more generalized sense without devaluing the fallen spire or making it overly generic or anything.

keith.lamothe

Nov 15, 2010 12:41 pm

administrator   ~0003584

Yea, I'd mix it in with the "Wandering Spire", and say they once tried to construct an actual city in our galaxy but failed, etc.

Might could do a bit more along those lines, but not wanting to tempt our timeline ;)

Chris_McElligottPark

Nov 15, 2010 12:42 pm

administrator   ~0003585

Indeed. :)

keith.lamothe

Nov 15, 2010 12:42 pm

administrator   ~0003586

And it specifically won't be part of the Fallen-Spire thing at all, because that would mess up the progression if you threw an extra city in the early part; it'll have to be separate fg types just sharing most of the same stats.

Chris_McElligottPark

Nov 15, 2010 12:43 pm

administrator   ~0003588

Right, that was my thought also.

Lancefighter

Nov 15, 2010 2:23 pm

reporter   ~0003607

I had pretty much the same overall plan in mind as well... >.>

Chris_McElligottPark

Dec 4, 2010 1:17 am

administrator   ~0005145

This is being cut from LotS, but it could make it in as DLC in the future if people like it enough.

Issue History

Date Modified Username Field Change
Nov 14, 2010 12:46 am Lancefighter New Issue
Nov 15, 2010 9:03 am Chris_McElligottPark Note Added: 0003522
Nov 15, 2010 9:03 am Chris_McElligottPark Assigned To => keith.lamothe
Nov 15, 2010 9:03 am Chris_McElligottPark Status new => acknowledged
Nov 15, 2010 10:18 am keith.lamothe Note Added: 0003547
Nov 15, 2010 12:36 pm Chris_McElligottPark Note Added: 0003581
Nov 15, 2010 12:41 pm keith.lamothe Note Added: 0003584
Nov 15, 2010 12:42 pm Chris_McElligottPark Note Added: 0003585
Nov 15, 2010 12:42 pm keith.lamothe Note Added: 0003586
Nov 15, 2010 12:43 pm Chris_McElligottPark Note Added: 0003588
Nov 15, 2010 2:23 pm Lancefighter Note Added: 0003607
Dec 4, 2010 1:17 am Chris_McElligottPark Note Added: 0005145
Dec 4, 2010 1:17 am Chris_McElligottPark Status acknowledged => considering