View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001343 | AI War 1 / Classic | Suggestion - New Unit Ideas - Capturables | Nov 14, 2010 12:46 am | Dec 4, 2010 1:17 am | |
Reporter | Lancefighter | Assigned To | keith.lamothe | ||
Status | considering | Resolution | open | ||
Summary | 0001343: Capturable spire hub | ||||
Description | basically the idea being a broken hub (as in, itd require more or less building from scratch) that cant really be built past tier 1, but allows players to play with spire goodies without going through the plot (itd probably require some massive effort to retake/hold/rebuild due to *random things*... like it might function as a troop accelerator while the ai holds it, summon its own set of waves like the current spire events, etc. ) itd only be able to maintain a single sy, so at most that much in terms of cap.. and its a huge investment etc. Kinda like what golems were pre 4.0. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Keith, if you have time this week (or even next, really, for this one) and think it could work with the ships you're doing for the fallen spire, that could be great. |
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Ok, still thinking about the balance, etc... if there was only one such hub, it could be worked out. But the AI won't be amused ;) |
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Yeah, making it really rare (one per map) sounds like a good idea to me. This could actually be another optional minor faction, potentially -- like the Dyson Sphere. Or it could just be a random capturable, if you prefer. Seems like a good way to reuse some of the extreme amount of work from the Fallen Spire in a more generalized sense without devaluing the fallen spire or making it overly generic or anything. |
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Yea, I'd mix it in with the "Wandering Spire", and say they once tried to construct an actual city in our galaxy but failed, etc. Might could do a bit more along those lines, but not wanting to tempt our timeline ;) |
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Indeed. :) |
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And it specifically won't be part of the Fallen-Spire thing at all, because that would mess up the progression if you threw an extra city in the early part; it'll have to be separate fg types just sharing most of the same stats. |
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Right, that was my thought also. |
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I had pretty much the same overall plan in mind as well... >.> |
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This is being cut from LotS, but it could make it in as DLC in the future if people like it enough. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 14, 2010 12:46 am | Lancefighter | New Issue | |
Nov 15, 2010 9:03 am | Chris_McElligottPark | Note Added: 0003522 | |
Nov 15, 2010 9:03 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Nov 15, 2010 9:03 am | Chris_McElligottPark | Status | new => acknowledged |
Nov 15, 2010 10:18 am | keith.lamothe | Note Added: 0003547 | |
Nov 15, 2010 12:36 pm | Chris_McElligottPark | Note Added: 0003581 | |
Nov 15, 2010 12:41 pm | keith.lamothe | Note Added: 0003584 | |
Nov 15, 2010 12:42 pm | Chris_McElligottPark | Note Added: 0003585 | |
Nov 15, 2010 12:42 pm | keith.lamothe | Note Added: 0003586 | |
Nov 15, 2010 12:43 pm | Chris_McElligottPark | Note Added: 0003588 | |
Nov 15, 2010 2:23 pm | Lancefighter | Note Added: 0003607 | |
Dec 4, 2010 1:17 am | Chris_McElligottPark | Note Added: 0005145 | |
Dec 4, 2010 1:17 am | Chris_McElligottPark | Status | acknowledged => considering |