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IDProjectCategoryLast Update
0002066AI War 1 / ClassicBug - OtherJan 17, 2011 10:13 am
ReporterVinraith Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.051 
Fixed in Version4.068 
Summary0002066: One Way Doormaster has Experimental Ships
DescriptionBasically what the title says. It's clear that red is an OWD AI type as it has a black hole machine on every planet, but it also has experimental ships. It's had them since game start, as revealed by early scouting. The attached autosave is the earliest save I have from the game.
TagsNo tags attached.
Internal Weight

Relationships

related to 0002079 resolvedChris_McElligottPark Insane numbers of AI MRS's and Engineers 
related to 0002220 resolvedkeith.lamothe Reproducible, recurrent gc heap error 
related to 0002221 closedChris_McElligottPark Crash 

Activities

Vinraith

Dec 16, 2010 9:47 pm

reporter  

20101216 new.sav (323,261 bytes)

Vinraith

Dec 16, 2010 10:07 pm

reporter  

Vinraith

Dec 18, 2010 6:18 pm

reporter   ~0006413

Having played further into this game, the experimental ships are definitely being reinforced, as well, just like the normal ship types. Basically red is simultaneously a Experimentalist and a One Way Doormaster, the only saving grace is that orange seems to be something fairly vanilla.

Vinraith

Dec 20, 2010 4:25 pm

reporter  

20101220_aggravation.sav (754,323 bytes)

Vinraith

Dec 20, 2010 4:27 pm

reporter   ~0006447

Added a later game save, just to show progression and potentially help diagnose what the issue is here. I'm not certain the orange AI is a "vanilla" type, but the red is showing every indiciation of simultaneously being an experimentalist and a one way door master. It's made for an... interesting game, all the moreso since the AI's got those damned spire tractor platforms...

Sunshine

Dec 31, 2010 12:17 am

reporter   ~0007282

The likely cause is the Orange AI being a Support Corps. I was playing a game against... uh, I think it was a Tech Turtle, and the other AI was a Support Corps, and the Tech Turtle had giant piles of experimentals, along with insane numbers of MRS and Engineers all over the place. As I understand it, Support Corps basically grants the other AI access to various of the funky experimentals and support ships (decoy drones, speed boosters, MRS, translocators I think) without giving them the more combat oriented experimentals (I don't think they had microparasites, I definitely know they didn't have Anti-Starship Arachnids).

Vinraith

Dec 31, 2010 12:24 am

reporter   ~0007284

Last edited: Dec 31, 2010 12:25 am

The orange AI is not a support corps, it's a vanilla, the high score table confirms that.

Chris_McElligottPark

Jan 16, 2011 1:54 am

administrator   ~0008649

Okay, so several notes as I go through this one at long last:

1. The orange AI is definitely a support corps. Using cmd:enable cheats and then Better Than Trelawney, reveals that. The high scoreboard shows your best score from a given map seed, so perhaps you were playing against a vanilla on that same map in the past, with a higher score at the time. Or else that's a bug with the scoreboard, I suppose.

2. As per a related post, the MRS problem has been solved by brute force, simply by pulling those out in general.

3. Additionally, the following change should help with future spawns:

* The Support Corps AI Type will no longer seed its ships in a guard capacity, and instead will have vastly more of them seeded with its ally's waves. The support corps AI type also no longer includes engineer drone IIs.

That should do it, although you'll still see a lot of prior-accumulated junk in that save (not the MRSes, though, thankfully).

Vinraith

Jan 16, 2011 10:07 am

reporter   ~0008692

Well that explains the MRS's and engineers, any idea what was going on with the experimental ships?

Sunshine

Jan 16, 2011 10:49 am

reporter   ~0008697

Vinraith: Support Corps gives their ally access to experimental ships. It may not be explicitly stated, and may be a bug of some sort in the Support Corps code, but that's consistently been my experience.

Vinraith

Jan 16, 2011 10:57 am

reporter   ~0008699

Oh, well that's kind of wacky. Alright then, thanks for the clarification!

Chris_McElligottPark

Jan 17, 2011 1:34 am

administrator   ~0008846

Note that the Support Corps provides:

MunitionsBoosterII
ShieldBearerII
Decloaker
SpeedBooster
DecoyDrone
(formerly) MRS

If those were all the ones you were seeing, then that was stuff being added thanks to the Support Corps, although in some cases it may have been added for the other AI in the past (in the current version, those get added for the other AI in offensive waves only, not in defense, or that should be the case).

Vinraith

Jan 17, 2011 10:13 am

reporter   ~0008857

Interesting. All the ships in question were red, nor orange, so anything it was adding it was definitely adding for the AI. I didn't see munition boosters nor shield bearers from either AI, but the other listed ships were all present.

Issue History

Date Modified Username Field Change
Dec 16, 2010 9:47 pm Vinraith New Issue
Dec 16, 2010 9:47 pm Vinraith File Added: 20101216 new.sav
Dec 16, 2010 9:49 pm Vinraith Description Updated
Dec 16, 2010 9:49 pm Vinraith Description Updated
Dec 16, 2010 9:59 pm Vinraith Description Updated
Dec 16, 2010 10:07 pm Vinraith File Added: Autosave_2010_12_16_17_15_51.sav
Dec 16, 2010 10:07 pm Vinraith Description Updated
Dec 18, 2010 6:18 pm Vinraith Note Added: 0006413
Dec 20, 2010 4:25 pm Vinraith File Added: 20101220_aggravation.sav
Dec 20, 2010 4:27 pm Vinraith Note Added: 0006447
Dec 20, 2010 4:28 pm Vinraith Relationship added related to 0002079
Dec 30, 2010 12:54 am Vinraith Relationship added related to 0002220
Dec 30, 2010 1:58 am Vinraith Relationship added related to 0002221
Dec 31, 2010 12:17 am Sunshine Note Added: 0007282
Dec 31, 2010 12:24 am Vinraith Note Added: 0007284
Dec 31, 2010 12:25 am Vinraith Note Edited: 0007284
Dec 31, 2010 12:25 am Vinraith Note Edited: 0007284
Jan 16, 2011 1:54 am Chris_McElligottPark Note Added: 0008649
Jan 16, 2011 1:54 am Chris_McElligottPark Status new => resolved
Jan 16, 2011 1:54 am Chris_McElligottPark Fixed in Version => 4.068
Jan 16, 2011 1:54 am Chris_McElligottPark Resolution open => fixed
Jan 16, 2011 1:54 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 16, 2011 10:07 am Vinraith Note Added: 0008692
Jan 16, 2011 10:49 am Sunshine Note Added: 0008697
Jan 16, 2011 10:57 am Vinraith Note Added: 0008699
Jan 17, 2011 1:34 am Chris_McElligottPark Note Added: 0008846
Jan 17, 2011 10:13 am Vinraith Note Added: 0008857