View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0005440 | AI War 1 / Classic | Bug - Gameplay | Jan 22, 2012 10:55 am | Jan 23, 2012 7:53 am | |
Reporter | Burnstreet | Assigned To | keith.lamothe | ||
Status | assigned | Resolution | open | ||
Product Version | 5.020 | ||||
Summary | 0005440: AI ships not being activated until shot | ||||
Description | There are cases where I can par my fleet directly on top of AI ships and they won't get active, so neither my ships attack them nor they do mine. This seems to happen only for command station guardians since everything else is being auto-attacked. Afair there was some logic to free ships when enemy ships get in range, this seems not to work. | ||||
Tags | cold sleep | ||||
Internal Weight | Fix Before Major Release | ||||
related to | 0002678 | new | Make sure alerting and freeing are behaving as the documentation states. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 22, 2012 10:55 am | Burnstreet | New Issue | |
Jan 22, 2012 10:56 am | Burnstreet | Tag Attached: 2678 | |
Jan 22, 2012 10:57 am | Burnstreet | Tag Attached: cold sleep | |
Jan 22, 2012 10:57 am | Burnstreet | Tag Detached: 2678 | |
Jan 22, 2012 10:57 am | Burnstreet | Relationship added | related to 0002678 |
Jan 23, 2012 7:53 am | tigersfan | Internal Weight | => Fix Before Major Release |
Jan 23, 2012 7:53 am | tigersfan | Assigned To | => keith.lamothe |
Jan 23, 2012 7:53 am | tigersfan | Status | new => assigned |