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IDProjectCategoryLast Update
0005121AI War 1 / ClassicSuggestion - Balance TweaksJan 22, 2012 7:04 pm
ReporterTechSY730 Assigned Tokeith.lamothe  
Severityminor 
Status assignedResolutionopen 
Product Version5.020 
Summary0005121: AI Superfortress still has human Superfortress range
DescriptionUnlike the main fortress line, the AI superfortress does not get a nerf in range to compensate for its increase in HP. This may be intentional, but I thought I should bring it up.

On a side note, the AI superfortress did not get the HP nerf the other AI fortresses got, though that again may have been intentional.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

TechSY730

Nov 7, 2011 10:48 am

reporter   ~0017452

I gotta say though, this does introduce an interesting dynamic. It makes us humans face the pain the AIs face, a near full planet super-powerful defense. It almost makes the entire planet off limits to anything but bombers (and other things with polycrystal armor). Although this does mean a planet with a superfortress and a large number of standard fighters (or anything else that serves as a good counter to bombers) near unbeatable.

TechSY730

Jan 22, 2012 7:04 pm

reporter   ~0018055

Half fixed, with nerf to AI Superfortress health in the upcoming 5.021, but the range issue still hasn't been addressed (though addressing it could be as simple as an explanation of why they still have crazy range, unlike their normal AI fortress equivalents)

Issue History

Date Modified Username Field Change
Nov 5, 2011 2:13 pm TechSY730 New Issue
Nov 7, 2011 10:48 am TechSY730 Note Added: 0017452
Nov 8, 2011 7:52 am tigersfan Internal Weight => Fix Before Major Release
Nov 8, 2011 7:52 am tigersfan Assigned To => keith.lamothe
Nov 8, 2011 7:52 am tigersfan Status new => assigned
Jan 22, 2012 7:04 pm TechSY730 Note Added: 0018055