View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0005554 | Valley 1 | Bug - Gameplay | Feb 1, 2012 1:33 pm | Feb 1, 2012 2:52 pm | |
Reporter | Nyamsas | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.568 | ||||
Fixed in Version | 0.569 | ||||
Summary | 0005554: Fall damage is calculated by fall time, and not by fall distance. Crazy fall damage in water. | ||||
Description | Taking into account that water decreases a character's fall rate, it's possible to get 60% fall damage by falling to the bottom of the first acid water pit you find in the tutorial. | ||||
Tags | No tags attached. | ||||
Internal Weight | For New Player Experience | ||||
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Ah, thanks for that. It's not actually fall time, but the way that the water is slowing the fall rate isn't being calculated correctly. |
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Thanks! * Fixed a bug in the prior version that could let players accidentally take damage when falling slowly through water. We simply turned off falling damage when you're in water in general, since it's not possible to be moving fast enough to incur such damage when you're underwater, anyway. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 1, 2012 1:33 pm | Nyamsas | New Issue | |
Feb 1, 2012 1:35 pm | Chris_McElligottPark | Note Added: 0018471 | |
Feb 1, 2012 1:38 pm | tigersfan | Internal Weight | => For New Player Experience |
Feb 1, 2012 1:38 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Feb 1, 2012 1:38 pm | tigersfan | Status | new => assigned |
Feb 1, 2012 2:52 pm | Chris_McElligottPark | Note Added: 0018478 | |
Feb 1, 2012 2:52 pm | Chris_McElligottPark | Status | assigned => resolved |
Feb 1, 2012 2:52 pm | Chris_McElligottPark | Fixed in Version | => 0.569 |
Feb 1, 2012 2:52 pm | Chris_McElligottPark | Resolution | open => fixed |