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IDProjectCategoryLast Update
0005583Valley 1Suggestion - UI IdeasFeb 3, 2012 12:01 pm
Reportermartyn_van_buren Assigned To 
Severityminor 
Status consideringResolutionopen 
Product Version0.569 
Summary0005583: elemental icons hard to see on fast-moving enemies
DescriptionAs I say. The icons are small and a bit hard to interpret, especially because you have to take in the arrow that tells you if it's a strength or a weakness at the same time as figuring out which element is which. This would be okay if you could learn them for each enemy type, but since they vary you need to be able to them in quickly while shooting and dodging --- and since many enemies move very quickly it makes it still harder. I feel like in most games with an elemental system, you either get some warning before fighting an enemy and time to figure out a strategy or the types have consistent weaknesses which you can learn. AVWW has neither.

I have a fairly simple suggestion to resolve this --- while tab-targeting an enemy, the spell bar could just tell you which spells will be effective against it. I would suggest that the gold ring around the spell icon glow green if the enemy has a weakness to the spell and red if it has a resistance. This would also have the nice benefit of providing some positive feedback that you're using the elemental system right --- in games like this I often find myself wondering if I've misunderstood it. Of course, a little care should be taken such that non-damage spells like shrink and ride the lightning are not highlighted when targetting an enemy weak to their element.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Hyfrydle

Feb 3, 2012 8:13 am

reporter   ~0018535

Last edited: Feb 3, 2012 8:15 am

I suggested something along these lines a while back it's a great idea. This was the ref 0005384.

TerraSleet

Feb 3, 2012 9:17 am

reporter   ~0018542

Or just make the icons big enough to be easily visible on a moving target. They are fairly small at the moment and there's rarely more than 4 resistances on a mob.

Bluddy

Feb 3, 2012 12:01 pm

reporter   ~0018565

I think the problem here also is that the info only appears for a second after you hit the monsters. I think instead the stats should remain visible in a part of the gui -- a 'last enemy' view window. Then you'll have time to mouse over the icons if you want.

Issue History

Date Modified Username Field Change
Feb 2, 2012 10:55 pm martyn_van_buren New Issue
Feb 3, 2012 7:39 am tigersfan Internal Weight => Feature Suggestion
Feb 3, 2012 7:39 am tigersfan Status new => considering
Feb 3, 2012 8:13 am Hyfrydle Note Added: 0018535
Feb 3, 2012 8:15 am Hyfrydle Note Edited: 0018535
Feb 3, 2012 9:17 am TerraSleet Note Added: 0018542
Feb 3, 2012 12:01 pm Bluddy Note Added: 0018565