| 0003546 | | | New spell: Wild Growth | | Chris_McElligottPark | Jan 26, 2012 |
| 0003545 | | | New spell: Entangling Roots | | Chris_McElligottPark | Jan 26, 2012 |
| 0003544 | | | New spell: Eye of the Flare | | Chris_McElligottPark | Jan 26, 2012 |
| 0003543 | | | New spell: Striking Radiance | | Chris_McElligottPark | Jan 26, 2012 |
| 0003542 | 1 | | New spell: Conflagration | | Chris_McElligottPark | Jan 26, 2012 |
| 0003541 | | | New Spell: Meteor | | Chris_McElligottPark | Jan 26, 2012 |
| 0003540 | | | New spell: Skyfire | | Chris_McElligottPark | Jan 26, 2012 |
| 0003539 | | | New spell: Piercing Light | | Chris_McElligottPark | Jan 26, 2012 |
| 0003531 | | | "Magic elevators" in buildings. | | Chris_McElligottPark | Jan 26, 2012 |
| 0003530 | 2 | | Create an external tool for doing hsv shifts and seeing what the resulting color on an image would be. | | Chris_McElligottPark | Jan 26, 2012 |
| 0003518 | | | Explodeable background objects. | | Chris_McElligottPark | Jan 26, 2012 |
| 0003506 | | | Rocky-type borders for ground edges. | | Chris_McElligottPark | Jan 26, 2012 |
| 0003500 | | | Doodad responsiveness and draw order improvements. (Lower priority, but good polish) | | Chris_McElligottPark | Jan 26, 2012 |
| 0003434 | 1 | | Start supporting multiple wall styles that are applied contiguously. | | Chris_McElligottPark | Jan 26, 2012 |
| 0003493 | 1 | | New spell: summon barrier. | | Chris_McElligottPark | Jan 26, 2012 |
| 0003485 | 3 | | Convert DestroyAllMonsterNests and the extermination needs away from dealing with nests. | | Chris_McElligottPark | Jan 26, 2012 |
| 0004132 | 12 | | Make constructing wind shelters challenging | | GrimerX | Jan 26, 2012 |
| 0003495 | | | Ice to be a gameobject that is a central entity, and features majorly in the non-thawing ice age. | | Chris_McElligottPark | Jan 26, 2012 |
| 0003490 | | | Add hanging-plants logic in place for caves | | Chris_McElligottPark | Jan 26, 2012 |
| 0003486 | | | Make tile bases able to be able to create impromptu doodads out of themselves. | | Chris_McElligottPark | Jan 26, 2012 |
| 0004030 | 8 | | polish: convert time of day to an actual time | resolved | Cyborg | Jan 26, 2012 |
| 0005477 | 1 | | Create more 'sense of urgency' on the contentent, beyond progression mechanic. | feedback | GrimerX | Jan 26, 2012 |
| 0005475 | | | Suggest text pass on wood platforms | | GrimerX | Jan 26, 2012 |
| 0005262 | 2 | | Things go obsolete too quickly in multiplayer | | Orelius | Jan 26, 2012 |
| 0005473 | | | Always prefixing 'A' in front of terrain descriptions leads to awkward descriptions | | GrimerX | Jan 26, 2012 |
| 0005472 | | | Suggest a text pass in the 'wind shelter mission' map overview | | GrimerX | Jan 26, 2012 |
| 0005470 | | | Passage to deeper cavern | | Underfot | Jan 26, 2012 |
| 0005452 | 5 | | Reduce number of spell acqisition mechanics | | GrimerX | Jan 26, 2012 |
| 0005163 | 3 | | pause when accessing menus or inventory | considering | Syspor | Jan 26, 2012 |
| 0005451 | 1 | | Add (n) indicator to spellgem crafting interface for navigation blocks | | GrimerX | Jan 25, 2012 |
| 0002562 | 2 | | Transport "unload specific unit" menu doesn't list all units. | new | Prezombie | Jan 25, 2012 |
| 0002908 | 1 | | Transporter unload menu semi-unusable | new | Shrugging Khan | Jan 25, 2012 |
| 0002894 | 5 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Allow adding allied ships to control groups in multiplayer | | Egahn | Jan 25, 2012 |
| 0003465 | 1 | | Note to self: method for breaking up edges of surfaces via shader with clipping texture. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003290 | 1 | | Make assets for materials. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003277 | 3 | | NPC Ghosts. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003243 | 3 | | Dinosaurs for prehistoric regions. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003857 | 1 | | fix black blip during time of day transitions on static skies | | tigersfan | Jan 25, 2012 |
| 0003854 | 3 | | make enemies that are chasing a target that is out of range attack other targets that they pass | | tigersfan | Jan 25, 2012 |
| 0003283 | 7 | | Enemies: Amoeba and Giant Amoeba. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003866 | 1 | | warp confirmation menu to say how many warp scrolls you have | | tigersfan | Jan 25, 2012 |
| 0005468 | 1 | | Time consuming reaching door to next level | closed | Hyfrydle | Jan 25, 2012 |
| 0005467 | 3 | | Very strong tier 0 enemies? | considering | Hyfrydle | Jan 25, 2012 |
| 0003457 | 4 | | Mechanic: lava falls (timing game) | | Chris_McElligottPark | Jan 25, 2012 |
| 0005465 | | | Preservation Wardens in multiplayer games | | Spikey00 | Jan 25, 2012 |
| 0003455 | | | Mechanic: bouncing pads. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003429 | | | New obstacle: poison goos. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003364 | | | Bear traps (and possibly other traps later) to flip upwards and sideways and rotate when triggered. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003288 | | | Item: Sawblade. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003287 | | | Spell: Insect Uprising. | | Chris_McElligottPark | Jan 25, 2012 |