View Issue Details

IDProjectCategoryLast Update
0005387Valley 1Suggestion - Balancing IssuesMar 13, 2012 10:01 am
ReporterColdPrototype Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version0.906 
Summary0005387: Dragon bosses seem to spawn way too many breaths now
DescriptionSee attached screenshot. That's after being in the room for about 10-15 seconds. There really isn't any way to deal with that many breath attacks.
TagsNo tags attached.
Internal WeightMajor Problem

Relationships

related to 0006607 resolvedChris_McElligottPark Red mini-Fairies spawn rates spike massively 

Activities

Toll

Dec 29, 2011 10:16 am

reporter   ~0017949

I've fought some dragon bosses now, and I haven't seen anything like this happening. Is this in SP or MP?

ColdPrototype

Dec 29, 2011 10:20 am

reporter   ~0017950

Single player. It was also the final boss of a tower, if that matters. Now that I think on it, I seem to recall that they spawned from places other than the dragon itself; it may be that there was another factor causing the trouble.

Toll

Dec 29, 2011 10:23 am

reporter   ~0017951

Okay, yeah, ignore that previous comment. The next dragon boss had the exact same behaviour as yours; it seems to be in the same room-design as yours too, so it might be something room-related? Attaching screenshot of mine too.

And yeah, I noticed the flames appearing out of nowhere. A wild thought: Since the change of emission points, could it be that when dragons stand up on their hindlegs in a corridor, causing their heads to end up in the ceiling, the shots go haywire?

tigersfan

Jan 2, 2012 7:50 am

reporter   ~0017957

Whoa! Definitely not right.

Chris, Toll may be onto something. The emission point is in the ceiling in both of these cases (at his mouth when he's standing up).

Underfot

Jan 13, 2012 12:52 pm

reporter   ~0018013

I've had this happen twice, once with the new flying mode dragon. If the dragon is right along the roof, the attack animation puts most of its body into the ceiling. It seems to spawn almost four times the amount of fire than usual. They appear randomly around the room, and then rapidly converge on you.
The second occasion was when the dragon was spawned behind some crates, forcing part of it into a wall. This had the same effect.

Chris_McElligottPark

Feb 24, 2012 5:29 pm

administrator   ~0019759

Anyone seeing this now? I'm not, personally.

Clovis

Feb 25, 2012 12:20 am

reporter   ~0019768

This happened to me today after the latest update. Exactly as others have described; tons of fire breath appearing everywhere. It was in a lieutenant tower, but it was NOT the final boss.

Chris_McElligottPark

Feb 25, 2012 10:26 am

administrator   ~0019773

Multiplayer or solo?

Clovis

Feb 25, 2012 4:15 pm

reporter   ~0019811

Solo.

Chris_McElligottPark

Feb 25, 2012 4:17 pm

administrator   ~0019813

Okay, thanks.

keith.lamothe

Feb 28, 2012 12:37 pm

administrator   ~0019929

Can someone attach a save with a dragon that's having the bugged breath? I just tested against a dragon and the fire amount was normal. It's probably room-related but I don't want to spend a lot of time creating the appropriate game-state only to find it doesn't trigger the bug due to some other factor that has to be in place, etc.

Thanks :)

Chris_McElligottPark

Mar 13, 2012 10:01 am

administrator   ~0020817

I think I finally got this one:

* Put in a change to multiplayer that should fix the longstanding occasional issue with enemies being able to spawn way too many of whatever it was they were supposed to be spawning (usually it came up with dragonfire, but more recently also with tiny fairies).
** Since we could never really duplicate this, the fix is somewhat conjectural, but we've restructured things enough that it really _should_ be impossible for this to happen now, whereas before it was more ambiguous.

Thanks!

Issue History

Date Modified Username Field Change
Dec 28, 2011 10:18 am ColdPrototype New Issue
Dec 28, 2011 10:18 am ColdPrototype File Added: Screenshot_2011_12_27_20_54_06.png
Dec 29, 2011 10:16 am Toll Note Added: 0017949
Dec 29, 2011 10:20 am ColdPrototype Note Added: 0017950
Dec 29, 2011 10:23 am Toll Note Added: 0017951
Dec 29, 2011 10:24 am Toll File Added: Screenshot_2011_12_29_16_23_34.png
Jan 2, 2012 7:50 am tigersfan Internal Weight => Major Problem
Jan 2, 2012 7:50 am tigersfan Note Added: 0017957
Jan 2, 2012 7:50 am tigersfan Assigned To => Chris_McElligottPark
Jan 2, 2012 7:50 am tigersfan Status new => assigned
Jan 13, 2012 12:52 pm Underfot Note Added: 0018013
Feb 24, 2012 5:29 pm Chris_McElligottPark Note Added: 0019759
Feb 24, 2012 5:29 pm Chris_McElligottPark Status assigned => feedback
Feb 25, 2012 12:20 am Clovis Note Added: 0019768
Feb 25, 2012 10:26 am Chris_McElligottPark Note Added: 0019773
Feb 25, 2012 4:15 pm Clovis Note Added: 0019811
Feb 25, 2012 4:17 pm Chris_McElligottPark Note Added: 0019813
Feb 28, 2012 12:37 pm keith.lamothe Note Added: 0019929
Mar 13, 2012 9:59 am Chris_McElligottPark Relationship added related to 0006607
Mar 13, 2012 10:01 am Chris_McElligottPark Note Added: 0020817
Mar 13, 2012 10:01 am Chris_McElligottPark Status feedback => resolved
Mar 13, 2012 10:01 am Chris_McElligottPark Fixed in Version => 0.906
Mar 13, 2012 10:01 am Chris_McElligottPark Resolution open => fixed