View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0006601 | AI War 1 / Classic | Balance Issue | Mar 12, 2012 3:19 pm | Mar 14, 2012 10:26 am | |
Reporter | HTL2001 | Assigned To | keith.lamothe | ||
Status | assigned | Resolution | open | ||
Product Version | 5.028/5.029 | ||||
Summary | 0006601: Energy reactor mk1 efficiency falloff | ||||
Description | The 2nd mk1 energy reactor on a planet is exactly the same efficiency as a mk3 reactor. Considering this, its kind of silly to brand the 2nd one with a 'low efficiency' marker. My suggestion is to make the falloff more than 20% | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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The thing is, the Mark three reactor IS ineffecient. Also, if you want to get any meaningful amount of power with a T1 reactor, you need a LOT of them, which ends up being expencive and inefficient. |
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Goodness gracious. Someone should just write an algorithm that given a certain power goal and maximum number of planets to use, will give the least expensive configuration of powered on energy reactors that will minimize per-second resources cost but still at least meets the energy goal. Bonus points for optionally accepting a list of already constructed energy reactors and working off of those. Just as a note, the greedy algorithm (always go for the most efficient reactor first) will not always give the best results (though in most cases, it will give pretty good results). Preferably something less than exponential running time (aka, not take a brute force approach). Keep in mind that LARGE amounts of pruning of the state space can be done due to tell early that some sub-configuration will lead to unoptimal results. Ooh, maybe I should post this on the forums as a programming challenge, and we can have recognition for both the best asymptotic running time (O(n) time) and best average time under "real world" inputs. EDIT: Went ahead and posted such a competition. http://www.arcengames.com/forums/index.php/topic,10061.0.html |
Date Modified | Username | Field | Change |
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Mar 12, 2012 3:19 pm | HTL2001 | New Issue | |
Mar 12, 2012 3:19 pm | HTL2001 | File Added: energy.png | |
Mar 12, 2012 7:02 pm | Ranakastrasz | Note Added: 0020780 | |
Mar 13, 2012 9:43 am | tigersfan | Internal Weight | => Fix Before Major Release |
Mar 13, 2012 9:43 am | tigersfan | Assigned To | => keith.lamothe |
Mar 13, 2012 9:43 am | tigersfan | Status | new => assigned |
Mar 14, 2012 10:26 am | TechSY730 | Note Added: 0020859 | |
Mar 14, 2012 12:53 pm | TechSY730 | Note Edited: 0020859 | |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |