View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0006702 | Valley 1 | Suggestion - UI Ideas | Mar 18, 2012 10:04 am | Mar 27, 2012 2:37 pm | |
Reporter | KDR_11k | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.917 | ||||
Summary | 0006702: Scale death poof to enemy size | ||||
Description | Currently enemies scale down and vanish in a one-size-fits-all death poof that looks downright ridiculous on large enemies. Spawning a larger explosion for bigger enemies would look less silly and reward you with pretty fireworks for defeating a tougher enemy (bosses could use extra big 'splosions, most 2D games have elaborate big explosions for bosses to provide a satisfying visual reward for winning). | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Thanks! * Put in a new death explosion animation, and made it so that the logic for death explosion is now really different: rather than always being oversized and the same number of explosions, the number and scale of the explosions now matches the size of the enemy. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 18, 2012 10:04 am | KDR_11k | New Issue | |
Mar 18, 2012 11:48 am | tigersfan | Internal Weight | => Feature Suggestion |
Mar 18, 2012 11:48 am | tigersfan | Status | new => considering |
Mar 27, 2012 2:37 pm | Chris_McElligottPark | Note Added: 0021439 | |
Mar 27, 2012 2:37 pm | Chris_McElligottPark | Status | considering => resolved |
Mar 27, 2012 2:37 pm | Chris_McElligottPark | Fixed in Version | => 0.917 |
Mar 27, 2012 2:37 pm | Chris_McElligottPark | Resolution | open => fixed |
Mar 27, 2012 2:37 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |