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IDProjectCategoryLast Update
0006702Valley 1Suggestion - UI IdeasMar 27, 2012 2:37 pm
ReporterKDR_11k Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version0.917 
Summary0006702: Scale death poof to enemy size
DescriptionCurrently enemies scale down and vanish in a one-size-fits-all death poof that looks downright ridiculous on large enemies. Spawning a larger explosion for bigger enemies would look less silly and reward you with pretty fireworks for defeating a tougher enemy (bosses could use extra big 'splosions, most 2D games have elaborate big explosions for bosses to provide a satisfying visual reward for winning).
TagsNo tags attached.
Internal WeightFeature Suggestion

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Chris_McElligottPark

Mar 27, 2012 2:37 pm

administrator   ~0021439

Thanks!

* Put in a new death explosion animation, and made it so that the logic for death explosion is now really different: rather than always being oversized and the same number of explosions, the number and scale of the explosions now matches the size of the enemy.

Issue History

Date Modified Username Field Change
Mar 18, 2012 10:04 am KDR_11k New Issue
Mar 18, 2012 11:48 am tigersfan Internal Weight => Feature Suggestion
Mar 18, 2012 11:48 am tigersfan Status new => considering
Mar 27, 2012 2:37 pm Chris_McElligottPark Note Added: 0021439
Mar 27, 2012 2:37 pm Chris_McElligottPark Status considering => resolved
Mar 27, 2012 2:37 pm Chris_McElligottPark Fixed in Version => 0.917
Mar 27, 2012 2:37 pm Chris_McElligottPark Resolution open => fixed
Mar 27, 2012 2:37 pm Chris_McElligottPark Assigned To => Chris_McElligottPark