Viewing Issues 23201 - 23250 / 27794

  IDCategorySummaryStatusReporterUpdated 
 0004569 
[Valley 1]  Bug - Other
Skelebot Snipers like to hug walls.jerithJan 27, 2012
 00040702
[Valley 1]  Programming Todo
Enemy Rhino logic still needs tweaking.tigersfanJan 27, 2012
 0004559 
[Valley 1]  Suggestion
Shard mini inventory row
closed
zebramattJan 27, 2012
 0004560 
[Valley 1]  Bug - Other
Bug when going to the menu while holding a movement keyCommiesalamiJan 27, 2012
 00051811
[Valley 1]  Bug - Gameplay
Giant blue amoeba shots pass through cratesBossmanJan 27, 2012
 00054921
[Valley 1]  Bug - Other
Monsters reset if paused for too long
resolved (keith.lamothe)
TollJan 27, 2012
 00054892
[Valley 1]  Suggestion - UI Ideas
Suggest text pass on unlockables digestGrimerXJan 27, 2012
 00054872
[Valley 1]  Bug - Gameplay
Warping back into chunk put me on the other side, allowing me to bypass much of the chunk
closed
GrimerXJan 27, 2012
 00054861
[Valley 1]  Suggestion - Balancing Issues
Battlefield piercing rule algoJerebaldo1Jan 27, 2012
 00044402
[Valley 1]  Gameplay Idea
New ghost types
considering
ItchykobuJan 26, 2012
 00042741
[Valley 1]  Gameplay Idea
Auto-assign rescued NPCs to available housing.
closed (keith.lamothe)
jerithJan 26, 2012
 00045342
[Valley 1]  Suggestion
Trap room (& character trait) blue sky enhancements
resolved
zebramattJan 26, 2012
 00043962
[Valley 1]  GUI
1000% Ambient cold resistanceSporkJan 26, 2012
 0004510 
[Valley 1]  Gameplay Idea
Person icon indicates worker traits
closed
BaleygJan 26, 2012
 0004508 
[Valley 1]  Gameplay Idea
Person icon indicates if worker is skilled
closed
BaleygJan 26, 2012
 00045001
[Valley 1]  Gameplay Idea
T-key toggles in world map
closed
wingsofdomainJan 26, 2012
 00044972
[Valley 1]  Gameplay Idea
Add layer to map showing oppressors
closed
orzelekJan 26, 2012
 00039956
[Valley 1]  Programming Todo
Needs a high contrast custom cursor.Chris_McElligottParkJan 26, 2012
 0004483 
[Valley 1]  Bug - Other
Uncontrolled sliding while picking up multiple items in a rowBobTheJanitorJan 26, 2012
 00044813
[Valley 1]  Graphical Bug
Angled House Door graphics don't highlight doors that lead outside
resolved
OewynJan 26, 2012
 0004461 
[Valley 1]  Artwork
Make the map markers more obviously different
resolved
BobTheJanitorJan 26, 2012
 00044592
[Valley 1]  Suggestion
Make settlements stand out more on the main map.
closed
DizzardJan 26, 2012
 0004454 
[Valley 1]  Gameplay Idea
Put ride the lightning on its own cooldown, separated from spells
resolved
BobTheJanitorJan 26, 2012
 00043444
[Valley 1]  GUI
Strange Scrolling on Strategy Map with Key Press on Mac OS XJamesMoweryJan 26, 2012
 00044303
[Valley 1]  Bug - Other
Momentum conservation through doorsProcyonJan 26, 2012
 00044102
[Valley 1]  Gameplay Issue
Modern ruins in deciduous forests?BaleygJan 26, 2012
 0004409 
[Valley 1]  Suggestion
Suggestion: New NPC Trait, Naturally Energetic
closed
c4sc4Jan 26, 2012
 00044024
[Valley 1]  Suggestion
Warning/Dialog Pop-up For Entering Water
resolved
JamesMoweryJan 26, 2012
 00044013
[Valley 1]  Balance Issue
Deep area's, too easy and beneficial?
closed
nat_401Jan 26, 2012
 000423911
[Valley 1]  Gameplay Idea
Buff ball of light health
resolved
zebramattJan 26, 2012
 00040315
[Valley 1]  Bug - Other
When player is lit on fire, transition invinciblity doesn't work.
resolved
c4sc4Jan 26, 2012
 000424910
[Valley 1]  Gameplay Idea
Make the Giant Shadow Bat boss fight more tactical
resolved
KemenoJan 26, 2012
 000388417
[Valley 1]  Gameplay Issue
Discussion: Crippled DragonsLancefighterJan 26, 2012
 00043722
[Valley 1]  Bug - Other
Pausing while in the strategy or settlement views shows "The local chunk is currently paused".jerithJan 26, 2012
 0004355 
[Valley 1]  Graphical Bug
Missing building entrance in the minimapTollJan 26, 2012
 0004356 
[Valley 1]  Gameplay Idea
Make people have a more cheery dialog after you kill the overlordTollJan 26, 2012
 000404015
[Valley 1]  Gameplay Idea
Loot is dull
resolved
IskanderJan 26, 2012
 000413314
[Valley 1]  Gameplay Issue
Building dungeon map trees always branch up, even when going down
closed
GrimerXJan 26, 2012
 00043501
[Valley 1]  Gameplay Idea
Random Events / Natural Disasters
closed
JamesMoweryJan 26, 2012
 0003908 
[Valley 1]  Bug - Other
Running into walls adjacent to ladders and jumping causes fallthruAdmiralJan 26, 2012
 00038923
[Valley 1]  Gameplay Idea
Make WASD Keys act like arrow keys in Stategic Map/Settlement Management
closed
c4sc4Jan 26, 2012
 00043462
[Valley 1]  Suggestion
Navigate Strategy/Settlement Map With WASD Keys
closed (keith.lamothe)
JamesMoweryJan 26, 2012
 00043422
[Valley 1]  GUI
Wide region maps which overlap inventory are partially unclickableBufferedJan 26, 2012
 0004332 
[Valley 1]  GUI
Typo: Decoy Fireworks scroll descriptionBossmanJan 26, 2012
 00043211
[Valley 1]  GUI
Npc missing "From Century" detailsDizzardJan 26, 2012
 000431910
[Valley 1]  Crash/Exception
Loading a savegame from a higher version of AVWW crashes AVWWGrimerXJan 26, 2012
 00039361
[Valley 1]  Gameplay Idea
Allow intra-region warp or warp directly to travel screen
closed
AdmiralJan 26, 2012
 00043176
[Valley 1]  Gameplay Idea
Some kind of announcement when ending turn if a new monster is rampaging.
resolved (keith.lamothe)
jerithJan 26, 2012
 00042882
[Valley 1]  Bug - Other
gravemarker not showing
closed (keith.lamothe)
evilbeeJan 26, 2012
 0004266 
[Valley 1]  GUI
message log times improperly displayedarceeJan 26, 2012