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IDProjectCategoryLast Update
0006124Valley 1Suggestion - Balancing IssuesMar 28, 2012 12:34 pm
ReportereRe4s3r Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Summary0006124: Health orb revision - Health orb function problems - Health orb exploit on Battlefields - and performance related too
DescriptionHealth orb spawns (not globes!) have various issues, i am just gonna coalesce them in this one suggestion because it's many interlinked things...

So, i suggest...

x) Have them decay over time
x) Have them not follow you all at once (in range) when you are damaged
x) Have them only respond to close proximity and health-need and only the closest ones according to your need
x) Instead of moving to the player in swirly glory, have them trigger a transfer-animation with fade out, not a movement.

The battlefield Exploit is this
Kill bots,
Amass healing cloud
Advance, take damage, have healing cloud follow you

I think i overdid it and actually lagged my pc ;P Must probably have been like 600 or 800 health orbs following me every hit and jump (on screen-movement it even slowed down below the usual 60fps)

Attached Image to show how it could look, but it probably be better to just draw a sprite path, apply gradient animation and thats it.. no need to make this a performance hog ;)
TagsNo tags attached.
Internal WeightFeature Suggestion

Relationships

related to 0006076 resolvedChris_McElligottPark Should health globes disappear? 

Activities

Armanant

Feb 24, 2012 2:38 am

reporter   ~0019722

The strong against is about them disappearing over time, same reasons as in the related thread (One of the downsides of sticking it all in one issue is it's muddy to vote support or oppose :-P )

eRe4s3r

Feb 24, 2012 3:09 am

reporter   ~0019723

Last edited: Feb 24, 2012 3:11 am

Yeah, originally i mean to put an OR in there, if one of either these suggestions is met i would actually be against them disappearing as well, particularly if they don't home in on you. So that it takes some decent skill to actually get to them (but right now, thats nearly always not the case)

Its also why I didn't number the suggestions ;) But making a new suggestion just for the "homing" would require another suggestion for the change from "moving towards you to triggering an animation and fading away" as well as requiring another suggestion for the "only trigger as many as we actually need"

And i kinda figured, 3 suggestions all for one thing, orbs, would be overkill ;)

But so that its clear, i am against them disappearing if they stop homing in on the player and require a CLOSE proximity ^^

Armanant

Feb 25, 2012 10:06 pm

reporter   ~0019823

Judging by the notes the choice has been made to just make them disappear after 30 seconds. Bummer :-( Now we have a dis-incentive to fight enemies if we're full health :-/

zebramatt

Feb 26, 2012 5:07 am

reporter   ~0019824

Bit of an odd one, that, since Chris was very much undecided in 0006076 and then - presumably due to the battlefield exploid eRe4s3r mentions above - opted to just make them expire after 30 secs.

Given that enemies don't respawn, this does indeed make each enemy a potentially valuable health resource to be preserved if not needed. Which isn't necessarily bad, but it's certainly different from past versions!

Chris_McElligottPark

Mar 28, 2012 12:34 pm

administrator   ~0021481

Fixed a while back.

Issue History

Date Modified Username Field Change
Feb 24, 2012 1:01 am eRe4s3r New Issue
Feb 24, 2012 1:01 am eRe4s3r File Added: doodle.png
Feb 24, 2012 1:10 am eRe4s3r Relationship added related to 0006076
Feb 24, 2012 2:38 am Armanant Note Added: 0019722
Feb 24, 2012 3:09 am eRe4s3r Note Added: 0019723
Feb 24, 2012 3:11 am eRe4s3r Note Edited: 0019723
Feb 24, 2012 9:19 am tigersfan Internal Weight => Feature Suggestion
Feb 24, 2012 9:19 am tigersfan Status new => considering
Feb 25, 2012 10:06 pm Armanant Note Added: 0019823
Feb 26, 2012 5:07 am zebramatt Note Added: 0019824
Mar 28, 2012 12:34 pm Chris_McElligottPark Note Added: 0021481
Mar 28, 2012 12:34 pm Chris_McElligottPark Status considering => resolved
Mar 28, 2012 12:34 pm Chris_McElligottPark Resolution open => fixed
Mar 28, 2012 12:34 pm Chris_McElligottPark Assigned To => Chris_McElligottPark