Viewing Issues 23151 - 23200 / 27794

  IDCategorySummaryStatusReporterUpdated 
 00047215
[Valley 1]  Balance Issue
Too much platforms!Smiling SpectreJan 27, 2012
 0004764 
[Valley 1]  Gameplay Issue
Upsize the < > buttons in the settlement management screen
closed
oobleckthegreenJan 27, 2012
 0004746 
[Valley 1]  GUI
Inventories menu will reset inventory to default state (closed, consumables) if inventory is openGrimerXJan 27, 2012
 00054941
[Valley 1]  Suggestion - Balancing Issues
[0.564] Unfair advantage in new mission typeEfrencechtJan 27, 2012
 0004747 
[Valley 1]  Note To Test
Check 'i' keybinding flowGrimerXJan 27, 2012
 0004740 
[Valley 1]  Suggestion
Previous tier spell stats visible when crafting higher level spells
closed
HyfrydleJan 27, 2012
 0004768 
[Valley 1]  Bug - Other
Esc keeps movment keys heldPattyGJan 27, 2012
 0004759 
[Valley 1]  Gameplay Idea
Reset double jump cooldown on landing
resolved
allisonJan 27, 2012
 00047661
[Valley 1]  Gameplay Idea
Allow filtering of world event log
closed (keith.lamothe)
allisonJan 27, 2012
 00047321
[Valley 1]  Gameplay Idea
Viewing chunk maps for other rooms of the dungeon you're in
resolved
wyvern83Jan 27, 2012
 0004727 
[Valley 1]  Gameplay Issue
UG cave systems not in region details on over/strategic map
closed
wyvern83Jan 27, 2012
 0004716 
[Valley 1]  Gameplay Idea
Pylons to attack in-chunk
closed
Nice SaveJan 27, 2012
 00047451
[Valley 1]  Crash/Exception
OutOfMemoryException
resolved (keith.lamothe)
ArmanantJan 27, 2012
 0004705 
[Valley 1]  Gameplay Idea
"Boiler Tank" should have more HPGrimerXJan 27, 2012
 00047084
[Valley 1]  Gameplay Idea
Take shields off the the global spell cooldown.
resolved
stblrJan 27, 2012
 0004698 
[Valley 1]  GUI
Renaming settlers bug
resolved (keith.lamothe)
DizzardJan 27, 2012
 0004696 
[Valley 1]  Suggestion
Add consciousness shard caches to forest areas
closed
c4sc4Jan 27, 2012
 0004685 
[Valley 1]  GUI
Characters with two first namesItchykobuJan 27, 2012
 00047542
[Valley 1]  Suggestion
more variety for stash rooms
resolved
laughing_manJan 27, 2012
 00043052
[Valley 1]  Gameplay Idea
Add minimap for strategy map
closed
orzelekJan 27, 2012
 000332815
[Valley 1]  Programming Todo
Hostile Plant: Stinging NettlesChris_McElligottParkJan 27, 2012
 00043431
[Valley 1]  Suggestion
Suggestion: Make the surface chunk tooltip in dungeon map with resource guards state guards are here.c4sc4Jan 27, 2012
 0003929 
[Valley 1]  Bug - Other
Enemy health bars are hidden behind the message boxc4sc4Jan 27, 2012
 00046842
[Valley 1]  Gameplay Issue
Do resource guarding mobs always have to appear in the last surface node?
resolved
DizzardJan 27, 2012
 0004675 
[Valley 1]  Gameplay Idea
Keep amoeba bosses indoorsFallingStarJan 27, 2012
 00046693
[Valley 1]  GUI
Dragons scare description text away.
resolved (keith.lamothe)
jerithJan 27, 2012
 0004665 
[Valley 1]  Gameplay Idea
Less random building loot
closed
ArchonsodJan 27, 2012
 0004655 
[Valley 1]  Bug - Other
World Map tooltip for regions with vertex pylons, guarding monster description wrong.
resolved (keith.lamothe)
c4sc4Jan 27, 2012
 0004637 
[Valley 1]  GUI
"Invisible Single-Tile Background2 Blocker"?c4sc4Jan 27, 2012
 00046423
[Valley 1]  Balance Issue
Difficulty factor between levels higher than idealJerebaldo1Jan 27, 2012
 00042143
[Valley 1]  Gameplay Idea
Add a note to the bat scroll about not wearing any protectionTollJan 27, 2012
 0004629 
[Valley 1]  Bug - Other
Douse Monster Nest tooltip typoc4sc4Jan 27, 2012
 000462411
[Valley 1]  Gameplay Idea
More sense of reward needed
resolved
lisa107bJan 27, 2012
 000462330
[Valley 1]  Balance Issue
More player guidance needed in gamelisa107bJan 27, 2012
 0004617 
[Valley 1]  GUI
Background objects interfere with inventory descriptionsItchykobuJan 27, 2012
 00046122
[Valley 1]  Bug - Other
Tempestuous soundtrack to character selection after perishing in a windstorm.jerithJan 27, 2012
 00046117
[Valley 1]  Bug - Other
Character selection does not always list cold resistance.jerithJan 27, 2012
 00044173
[Valley 1]  Gameplay Idea
Varied gem veins?
closed
martyn_van_burenJan 27, 2012
 00045559
[Valley 1]  Gameplay Issue
Giant Skelebot Boss: bit stupid
resolved
zebramattJan 27, 2012
 00045433
[Valley 1]  Suggestion
Strategic map - switching settlement to retain current view
closed
zebramattJan 27, 2012
 000460910
[Valley 1]  Balance Issue
Ride the Lightning's affect remains the same whilst mana cost decreases.TerrazielJan 27, 2012
 000459810
[Valley 1]  Gameplay Issue
Multiple strategic options per region may be problematic.
closed (keith.lamothe)
ArmanantJan 27, 2012
 00046061
[Valley 1]  Suggestion
Add ability to auto-sort inventory (commodity one mainly)
resolved
orzelekJan 27, 2012
 00046051
[Valley 1]  Bug - Other
Guardian stones are very enthusiastic about logging their healing powers.jerithJan 27, 2012
 0004600 
[Valley 1]  GUI
Paused tooltips show interesting features.jerithJan 27, 2012
 00045721
[Valley 1]  Bug - Other
Skelebot Sniper shots sometimes knock forwards instead of back.jerithJan 27, 2012
 00045833
[Valley 1]  Artwork
Have more varied Rooms
resolved
herobagoJan 27, 2012
 0004581 
[Valley 1]  Bug - Other
Incorrect spelling of 'precipitation'.PaxTechnomancerJan 27, 2012
 00045761
[Valley 1]  Gameplay Idea
Boss battles: Randomized move and attack patterns
resolved
SporkJan 27, 2012
 0004557 
[Valley 1]  Suggestion
Dynamic mouse camera: extra settingszebramattJan 27, 2012