View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0006189 | Valley 1 | Gameplay Idea | Feb 27, 2012 5:21 pm | Apr 23, 2012 11:59 am | |
Reporter | Penumbra | Assigned To | |||
Status | considering | Resolution | open | ||
Summary | 0006189: Remove random resources from each continent | ||||
Description | Each continent is guaranteed to have at least a few squares of each time period. If some resources were not available, it would require players to make different choices. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
related to | 0007218 | considering | Break Overlord monopoly on resource. |
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I use mostly Fireball and Lightning Orb. Those are my bread and butter. A few Throw Rocks for anything totally resistant and I don't every need to leave my "happy place." I just played on my original world that generated a continent without deserts or lava flats. I was able to upgrade fire ball to level 2, but couldn't upgrade Lightning. I was forced to use a whole different set of spells than I was used to. It was a fun and difficult challenge that made me experiment with what was available instead of just what I always did. Only removing one gem color would not make a continent impossible, just different. Like how AI War doesn't have every ship type available, only what you can find. |
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This might be doable later on, but this is NOT a good idea for the first continent. |
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No, I would definitely suggest it at a much later continent. Not only would it be tougher, but what good is holding spells back if the players haven't come to rely on them yet! :) |
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I actually like this idea, Penumbra. :) Maybe around Continent 3-5 or so as it would mean people would have to use other spells for once if they are not familiar with them. :P |
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I think the problem would be the permanent nature of the limitation. That's why I created the mission idea related to this one, 0007218. But, yes, I really liked the time I was forced to "go outside" my comfort zone and try all new spells. |
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Yeah, that idea is also interesting. Both sound swell as they add a new layer of thought in the game. |
Date Modified | Username | Field | Change |
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Feb 27, 2012 5:21 pm | Penumbra | New Issue | |
Feb 27, 2012 5:25 pm | Penumbra | Note Added: 0019890 | |
Feb 27, 2012 5:28 pm | tigersfan | Note Added: 0019892 | |
Feb 27, 2012 5:28 pm | tigersfan | Internal Weight | => Feature Suggestion |
Feb 27, 2012 5:28 pm | tigersfan | Status | new => considering |
Feb 27, 2012 5:32 pm | Penumbra | Note Added: 0019894 | |
Apr 23, 2012 10:42 am | Penumbra | Relationship added | related to 0007218 |
Apr 23, 2012 11:43 am | MouldyK | Note Added: 0022610 | |
Apr 23, 2012 11:46 am | Penumbra | Note Added: 0022611 | |
Apr 23, 2012 11:59 am | MouldyK | Note Added: 0022612 | |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |