View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0007094 | Valley 1 | Bug - Room Issues | Apr 15, 2012 5:11 pm | Apr 19, 2012 10:15 pm | |
Reporter | kingisaaclinksr | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.928 | ||||
Fixed in Version | 0.970 (RC1) | ||||
Summary | 0007094: Skelebot Gets stuck | ||||
Description | When going through the vents, skelebot gets stuck, is this intended? | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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For 0.935: All the side-link "endpoints" are now at least a certain minimum height for collision purposes to prevent them being seeded (in new chunks, no effect on already-generated ones) too close to the ceiling and trapping skelebot player characters, etc. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 15, 2012 5:11 pm | kingisaaclinksr | New Issue | |
Apr 15, 2012 5:11 pm | kingisaaclinksr | File Added: 2012-04-15_00008.jpg | |
Apr 16, 2012 11:29 am | tigersfan | Internal Weight | => Fix Before Major Release |
Apr 16, 2012 11:29 am | tigersfan | Assigned To | => Chris_McElligottPark |
Apr 16, 2012 11:29 am | tigersfan | Status | new => assigned |
Apr 19, 2012 10:15 pm | keith.lamothe | Note Added: 0022457 | |
Apr 19, 2012 10:15 pm | keith.lamothe | Status | assigned => resolved |
Apr 19, 2012 10:15 pm | keith.lamothe | Fixed in Version | => 0.970 (RC1) |
Apr 19, 2012 10:15 pm | keith.lamothe | Resolution | open => fixed |