View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0006502 | Valley 1 | Suggestion - Balancing Issues | Mar 7, 2012 3:33 pm | Apr 19, 2012 8:50 pm | |
Reporter | Darloth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.904 | ||||
Summary | 0006502: Storm Dash can kill you so easily - could be changed? | ||||
Description | At about 60-80hp left, I was worried I should get out of the map, warped back to the top level, and dashed to the left. I had forgotten about the dust storms, and died almost instantly as I ran into a cluster of them. While this was hilarious (once!) and entirely my own fault, it seems a little unfriendly - perhaps when dashing, if you are meleed by an enemy you should be knocked back, out of the dash, to prevent this sort of self-kill? | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Storm dashing into something bouncing you backwards like skele-bosses punt you upwards is a good idea. It prevents you running endlessly even at high HP, but doesn't let you instakill yourself on big bad guys. I like it! |
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And it's consistent with Sonic, so many players will automatically expect this behavior. |
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Actually, storm dash increases incoming damage to you by 50% -- so that there is risk involved in not just running past all enemies like sonic. If you have reasonable health in the current builds at least, it should not be instantly fatal or close. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 7, 2012 3:33 pm | Darloth | New Issue | |
Mar 7, 2012 4:35 pm | BobTheJanitor | Note Added: 0020543 | |
Mar 8, 2012 7:24 am | tigersfan | Internal Weight | => Feature Suggestion |
Mar 8, 2012 7:24 am | tigersfan | Status | new => considering |
Mar 8, 2012 4:01 pm | Darloth | Description Updated | |
Mar 8, 2012 4:03 pm | Bluddy | Note Added: 0020600 | |
Apr 19, 2012 8:50 pm | Chris_McElligottPark | Note Added: 0022452 | |
Apr 19, 2012 8:50 pm | Chris_McElligottPark | Status | considering => resolved |
Apr 19, 2012 8:50 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 19, 2012 8:50 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |