View Issue Details

IDProjectCategoryLast Update
0007136Valley 1Bug - Room IssuesApr 19, 2012 11:31 pm
Reportermrhanman Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.930 
Fixed in Version0.970 (RC1) 
Summary0007136: Clipping through already-placed platforms
DescriptionI had some level platforms underground that I could not jump onto. My character would fall through them. They happened to be spawned on top of a building, but I'm not sure if that's why I couldn't stand on them. Spawning my own platforms on the building worked as usual. Screenshot attached.
TagsNo tags attached.
Internal WeightFor New Player Experience

Activities

mrhanman

Apr 17, 2012 8:04 pm

reporter  

Chris_McElligottPark

Apr 17, 2012 8:16 pm

administrator   ~0022227

Do you have a world file for this? I think it's a matter of the platforms actually not existing thanks to the building carving them out, and then the graphics just not updating properly.

mrhanman

Apr 17, 2012 8:29 pm

reporter   ~0022232

Sure. I should have saved and copied it when I encountered it, but I didn't. Does it matter if my character isn't currently located at the building?

Chris_McElligottPark

Apr 17, 2012 8:29 pm

administrator   ~0022233

As long as you can tell me how to get there, no problem.

mrhanman

Apr 17, 2012 8:31 pm

reporter   ~0022235

I'll have to mess with it a bit to get back to it. I've played some since. I'll post the world file here once I find it again.

mrhanman

Apr 17, 2012 9:28 pm

reporter   ~0022257

I finally found the house again, and the four overlapping steps are not there. I may have run into it last night while playing on .929. Looking at the file date, that must be it. I could have sworn that was today after I upgraded.

I've embarrassed myself again. (~_~メ)

Chris_McElligottPark

Apr 17, 2012 9:40 pm

administrator   ~0022265

Not at all, I'm not surprised that didn't persist. I'd still like the world file, because I can probably make it regenerate it. That sort of thing would not persist past the initial generation of the chunk, so you probably remembered exactly right. Sorry, I should have mentioned that before. ;)

mrhanman

Apr 17, 2012 9:46 pm

reporter  

Kobol2.7z (323,207 bytes)

mrhanman

Apr 17, 2012 9:46 pm

reporter   ~0022266

Alright, there you go!

Chris_McElligottPark

Apr 19, 2012 11:31 pm

administrator   ~0022464

Thanks!

* Previously it was possible to get background ladder tiles that looked like they were solid but actually were not really there. Oops! This pretty only happened near buildings underground, so it wasn't terribly common, but it was pretty darn confusing when it did.
** On a second load of the same chunk where this issue was, the issue would fix itself, too, so that made it even less of something folks would notice. So, implicitly, old worlds are "fixed" by virtue of this not persisting in the first place. But now it won't happen on first load of a chunk anymore, either.

Issue History

Date Modified Username Field Change
Apr 17, 2012 8:04 pm mrhanman New Issue
Apr 17, 2012 8:04 pm mrhanman File Added: Screenshot_2012_04_16_22_10_41.png
Apr 17, 2012 8:16 pm Chris_McElligottPark Note Added: 0022227
Apr 17, 2012 8:29 pm mrhanman Note Added: 0022232
Apr 17, 2012 8:29 pm Chris_McElligottPark Note Added: 0022233
Apr 17, 2012 8:31 pm mrhanman Note Added: 0022235
Apr 17, 2012 9:28 pm mrhanman Note Added: 0022257
Apr 17, 2012 9:40 pm Chris_McElligottPark Note Added: 0022265
Apr 17, 2012 9:46 pm mrhanman File Added: Kobol2.7z
Apr 17, 2012 9:46 pm mrhanman Note Added: 0022266
Apr 18, 2012 8:16 am tigersfan Internal Weight => For New Player Experience
Apr 18, 2012 8:16 am tigersfan Assigned To => Chris_McElligottPark
Apr 18, 2012 8:16 am tigersfan Status new => assigned
Apr 19, 2012 11:31 pm Chris_McElligottPark Note Added: 0022464
Apr 19, 2012 11:31 pm Chris_McElligottPark Status assigned => resolved
Apr 19, 2012 11:31 pm Chris_McElligottPark Fixed in Version => 0.970 (RC1)
Apr 19, 2012 11:31 pm Chris_McElligottPark Resolution open => fixed