View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0007232 | Valley 1 | Suggestion - Multiplayer | Apr 24, 2012 11:13 am | Apr 27, 2012 9:22 am | |
Reporter | Bluddy | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.000 (Launch) | ||||
Fixed in Version | 1.002 | ||||
Summary | 0007232: Enchant credit | ||||
Description | Getting swamped with enchants turns them from being fun to being boring, and getting one with every container (the previous solution) is also too much. My idea is to make it such that you still have to work for your enchants, but so long as you have an enchant 'credit' (ie. you're behind the other players), you get an extra enchant or 2 every time you should get one. ie. you have to build up your enchants, but you get to catch up to the other players more quickly. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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If you're so far behind the curve that you'd be flooded with dozens and dozens of enchants, I think it would take a very long time to catch up at the rate you suggest (considering the enchant level would still be increasing when you're not playing). What if while you are behind, every time you pick up an enchant *container*, you are given an enchant or two? This would allow players to catch up much more quickly, but still not be overwhelmed by 50+ enchants all at once. Alternately, or perhaps in combination with this, maybe managing enchants can me made easier and more convenient. |
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Thanks! * Most enchants, when dropped, are instead (after player confirmation) "reabsorbed": ** Reabsorbing an undroppable enchant gives you 10% progress towards the next enchant, but this process completely and irrevocably destroys the reabsorbed enchant. There is no way to undo this, and so should only be done with enchants you'll never need again. ** The basic light-emitting enchants, seeker, and diluter enchants can still be dropped (and cannot be reabsorbed). |
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Thanks! * Most enchants, when dropped, are instead (after player confirmation) "reabsorbed": ** Reabsorbing an undroppable enchant gives you 10% progress towards the next enchant, but this process completely and irrevocably destroys the reabsorbed enchant. There is no way to undo this, and so should only be done with enchants you'll never need again. ** The basic light-emitting enchants, seeker, and diluter enchants can still be dropped (and cannot be reabsorbed). |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 24, 2012 11:13 am | Bluddy | New Issue | |
Apr 24, 2012 11:30 am | tigersfan | Internal Weight | => Feature Suggestion |
Apr 24, 2012 11:30 am | tigersfan | Status | new => considering |
Apr 24, 2012 12:32 pm | LintMan | Note Added: 0022664 | |
Apr 27, 2012 9:21 am | Chris_McElligottPark | Note Added: 0022822 | |
Apr 27, 2012 9:21 am | Chris_McElligottPark | Status | considering => resolved |
Apr 27, 2012 9:21 am | Chris_McElligottPark | Fixed in Version | => 1.002 |
Apr 27, 2012 9:21 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 27, 2012 9:21 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 27, 2012 9:21 am | Chris_McElligottPark | Note Added: 0022823 |