View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0007214 | Valley 1 | Bug - Gameplay | Apr 22, 2012 10:51 am | Apr 23, 2012 3:41 pm | |
Reporter | Terraziel | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Summary | 0007214: Long range enemies and Stealth | ||||
Description | Currently long range enemies only fire if you are actually within detection range, and once you are out of range again they revert to whatever they were doing. Compare this with melee enemies who once they have detected you will hunt you down no matter how far you go. What I imagine should happen is that once you have been detected they should start using their normal firing range, because currently long-range enemies are a bit of a non-event, it takes effort on my part to get them to shoot me. EDIT: I note that if I shoot them they react like they should do. EDIT 2: For some reason this doesn't apply to jellyfish, once they and their ridiculously long range have detected you they don't undetect you. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 22, 2012 10:51 am | Terraziel | New Issue | |
Apr 22, 2012 11:06 am | Terraziel | Description Updated | |
Apr 23, 2012 8:28 am | Terraziel | Description Updated | |
Apr 23, 2012 3:41 pm | tigersfan | Internal Weight | => Fix Before Major Release |
Apr 23, 2012 3:41 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Apr 23, 2012 3:41 pm | tigersfan | Status | new => assigned |