View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009098 | AI War 1 / Classic | Suggestion - Unit Abilities And Behaviors | Aug 2, 2012 8:08 am | Aug 2, 2012 8:49 am | |
Reporter | zharmad | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 5.050 | ||||
Summary | 0009098: Retooling the three command stations - have a command station with increased supply range | ||||
Description | http://www.arcengames.com/forums/index.php/topic,11253.msg113952.html#msg113952 Following on from the discussion about the balance between economic and other command stations. I would suggest that this difficult tension between choosing harvestor upgrades and economic command stations be avoided by removing the more situational economic ones. I further suggest that we create a command station that is able to provide supply to a 2-planets radius, rather than simply an adjacent property. It will be defenceless like the economic in return for providing greater striking distance. The function above is best described as "logistics", so it may be better to rename the logistics command station to something more similar to zenith space-time manipulators. What short name can we give this? Opinions? | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||