View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003820 | AI War 1 / Classic | Suggestion - New Unit Ideas - Golems | Sep 7, 2011 10:05 pm | Aug 5, 2012 7:26 pm | |
Reporter | soMe_RandoM | Assigned To | |||
Status | new | Resolution | open | ||
Summary | 0003820: Golem Idea (Monolith golem) | ||||
Description | Golem that very very large in mass. it heavly armored and its has weak attack but it main ability is to in small radius is when ship enters radius gravity of sheer mass of Golem forces ship to crash into golem and deal damage to Golem but explodes on contact. Golem it self is less harmed than ship it self. it cannont cause fast ships or rather large fleet ships or starships to crash into it. it has short range and radar dampeing (meaning it forced to get close to fleet ships and fleet ships to it. large ammounts of fleet ships could overwhelm Golem and destroy it out right but it needs to be highly damage for this to occur. all ships deal roughly same ammount damage each depending on size ship. from small fleet to large fleet, very small star ship. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Easy enough to implement if you just give it 100 superpowered "melee range" attacks at 2 second intervals using "fusion cutter" ammo, with self-damage and armor or some such. Would be good for clearing overpacked wormholes. |
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Call it a monolith golem. |
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Yay I like this one. Also Monolith sounds good. |
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Added name. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 7, 2011 10:05 pm | soMe_RandoM | New Issue | |
Sep 7, 2011 11:43 pm | Sunshine | Note Added: 0013174 | |
Aug 3, 2012 4:54 pm | Faulty Logic | Note Added: 0027345 | |
Aug 3, 2012 5:05 pm | Kahuna | Note Added: 0027346 | |
Aug 3, 2012 5:14 pm | Kahuna | Note Edited: 0027346 | |
Aug 5, 2012 7:26 pm | soMe_RandoM | Note Added: 0027383 | |
Aug 5, 2012 7:26 pm | soMe_RandoM | Summary | Golem Idea (Need Name) => Golem Idea (Monolith golem) |