View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0007768 | Valley 1 | Bug - Monster Behavior | May 11, 2012 7:15 pm | Sep 9, 2012 1:01 pm | |
Reporter | jruderman | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.018 | ||||
Fixed in Version | 1.056 | ||||
Summary | 0007768: Summoned rhino gets stuck behind ally in battleground mission | ||||
Description | If I'm left of my allies and summon a rhino while facing right, the rhino waits behind my allies (who usually have ranged spells) instead of rushing ahead. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
related to | 0009545 | assigned | Chris_McElligottPark | Summoned rhino gets stuck behind ally in battleground mission |
|
Thanks! * Improved the way that allies collide with one another. Now rhinos and similar won't collide with the battlefield allies, and the small summoned butterflies won't collide with any of the above. And none of them will collide with the decoy fireworks. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 11, 2012 7:15 pm | jruderman | New Issue | |
May 12, 2012 12:08 pm | tigersfan | Internal Weight | => Fix Before Major Release |
May 12, 2012 12:08 pm | tigersfan | Assigned To | => Chris_McElligottPark |
May 12, 2012 12:08 pm | tigersfan | Status | new => assigned |
Jun 8, 2012 12:57 pm | Chris_McElligottPark | Note Added: 0025692 | |
Jun 8, 2012 12:57 pm | Chris_McElligottPark | Status | assigned => resolved |
Jun 8, 2012 12:57 pm | Chris_McElligottPark | Fixed in Version | => 1.056 |
Jun 8, 2012 12:57 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 9, 2012 1:01 pm | stephanreiken | Issue cloned: 0009545 | |
Sep 9, 2012 1:01 pm | stephanreiken | Relationship added | related to 0009545 |