Viewing Issues 101 - 150 / 165

  ID CategorySummaryStatusReporterUpdated 
 00196844
[AI War 2]  Graphical Bug
Health bar is inconsistent with health in tool-tip
closed (BadgerBadger)
OvalcircleApr 18, 2019
 00196192
[AI War 2]  Suggestion
Suggestion: Ability to select enemy units for focus fire when unable to directly right click that unit
resolved (x4000Bughunter)
hawkApr 18, 2019
 00194613
[AI War 2]  Gameplay Issue
Golem is always captured
resolved (x4000Bughunter)
BadgerBadgerApr 18, 2019
 00192364
[AI War 2]  Gameplay Issue
Super close warhead suppressors
resolved (Pepisolo)
BadgerBadgerApr 18, 2019
 00193931
[AI War 2]  Graphical Bug
Visuals for nuclear explosions and emps.
closed (x4000Bughunter)
x4000BughunterApr 18, 2019
 00192002
[AI War 2]  Bug - Gameplay
Science generator inexplicably damaged
resolved (Dune)
jerithApr 18, 2019
 00192851
[AI War 2]  Gameplay Idea
Adaptive AI
closed (BadgerBadger)
BadgerBadgerApr 18, 2019
 00194435
[AI War 2]  Bug - Gameplay
Poor collision detection for Golems
assigned (keith.lamothe)
BadgerBadgerApr 18, 2019
 0021042 
[AI War 2]  Gameplay Idea
Maybe: show fleet EXP, and allow fleets to automatically upgrade as EXP reaches certain levels.
assigned (x4000Bughunter)
x4000BughunterApr 18, 2019
 0021041 
[AI War 2]  GUI
Fleet management screen.
assigned (x4000Bughunter)
x4000BughunterApr 18, 2019
 0021040 
[AI War 2]  Gameplay Idea
Probably for post-1.0: brainstorm other victory conditions in general.
assigned (x4000Bughunter)
x4000BughunterApr 18, 2019
 0021038 
[AI War 2]  Gameplay Idea
For the future (post-1.0): brainstorm interesting things to do with your weakest fleets
assigned (x4000Bughunter)
x4000BughunterApr 18, 2019
 0021037 
[AI War 2]  Gameplay Idea
Probably no, or probably post-1.0: Possibly brainstorm the final battle only allowing fleets of a certain prowess onto its plane
assigned (x4000Bughunter)
x4000BughunterApr 18, 2019
 0021033 
[AI War 2]  Gameplay Idea
Maybe later: candy techs for fleets like “bonus against zombies” that can be researched for science points on a specific fleet.
assigned (x4000Bughunter)
x4000BughunterApr 18, 2019
 0021032 
[AI War 2]  Gameplay Idea
Missions-based objectives in the main game itself.
assigned (x4000Bughunter)
x4000BughunterApr 18, 2019
 0021031 
[AI War 2]  Gameplay Issue
Redo the tutorial completely, and the mechanics with how that's shown in general.
assigned (x4000Bughunter)
x4000BughunterApr 18, 2019
 0021030 
[AI War 2]  GUI
A pretty major overhaul of icons and the ships sidebar to be more fleets-oriented
assigned (x4000Bughunter)
x4000BughunterApr 18, 2019
 0021027 
[AI War 2]  Gameplay Idea
Maybe: have an easy "level up a fleet" as another thing you can hack for.
new
x4000BughunterApr 18, 2019
 0021026 
[AI War 2]  GUI
Tooltips: tell me what upgrades me, and how much it costs and how many mark levels there are if I'm a potential capturable.
assigned (x4000Bughunter)
x4000BughunterApr 18, 2019
 0021025 
[AI War 2]  Gameplay Idea
add a hotkey for destroying all units of the selected fleets that are out of supply
assigned (x4000Bughunter)
x4000BughunterApr 18, 2019
 0021021 
[AI War 2]  Suggestion
Astro Trains/Instigators to spawn units using AI Ship Groups
new
RocketAssistedPuffinApr 8, 2019
 00210201
[AI War 2]  GUI
"Gather Science" objective needs clarity.
resolved (BadgerBadger)
x4000BughunterApr 7, 2019
 00208798
[AI War 2]  Suggestion
Allow infinite science gathering
closed (x4000Bughunter)
Dominus ArbitrationisApr 6, 2019
 00203921
[AI War 2]  Bug - Gameplay
Sentinel, Hunter and Warden logic
resolved (BadgerBadger)
HeartHunter7Apr 4, 2019
 00205481
[AI War 2]  Gameplay Issue
Pausing at the beginning of the game gives you full vision
resolved (BadgerBadger)
BadgerBadgerApr 4, 2019
 00202703
[AI War 2]  Bug - Gameplay
Planet's always have galaxy map intel after initial scout
resolved (BadgerBadger)
MckloshivApr 4, 2019
 00208242
[AI War 2]  Graphical Bug
No fog of war at start
resolved (BadgerBadger)
Dominus ArbitrationisApr 4, 2019
 00205764
[AI War 2]  GUI
Tooltips Keep the Previous Tip
assigned (x4000Bughunter)
MckloshivApr 1, 2019
 00207151
[AI War 2]  Suggestion
AI to start with 3 Guardians, unlock more with AIP as in Classic
closed
RocketAssistedPuffinMar 30, 2019
 00199143
[AI War 2]  Note To Test
Do subsquads die in an expected fashion as a squad takes damage? When being healed, do their subsquads visually reappear proper
resolved (x4000Bughunter)
x4000BughunterMar 30, 2019
 0021019 
[AI War 2]  Audio Work
Wormhole and Explosion Sounds
assigned (x4000Bughunter)
RocketAssistedPuffinMar 30, 2019
 0021018 
[AI War 2]  Suggestion
Rare Occurrence Suggestion: AI Fortress Formation
new
wm46Mar 29, 2019
 0021017 
[AI War 2]  Suggestion
Rare Occurance Suggestion: AI Bunker Formation
new
wm46Mar 29, 2019
 00208381
[AI War 2]  Gameplay Issue
Mobile Docks build ships into wrong group
closed (x4000Bughunter)
majordomoMar 25, 2019
 00208693
[AI War 2]  Bug - Gameplay
Scouts run to edge of gravwell when a move order is given near wormhole
closed
KahunaMar 25, 2019
 00210066
[AI War 2]  Bug - Gameplay
Artillery golem prioritizes the wrong targets?
new
AnnoyingOrangeMar 22, 2019
 0021016 
[AI War 2]  Bug - Gameplay
Reprisal wave scheduled against non-player faction
new
wm46Mar 22, 2019
 00210102
[AI War 2]  GUI
Typo in debug settings tooltip
resolved (BadgerBadger)
coldrage101Mar 21, 2019
 00210135
[AI War 2]  Bug - Gameplay
Marauders bypassing stack limits. again.
resolved (x4000Bughunter)
DEMOCRACY_DEMOCRACYMar 21, 2019
 00210052
[AI War 2]  Gameplay Issue
Destruction points are capped at 200kAnnoyingOrangeMar 21, 2019
 00199731
[AI War 2]  Suggestion
Make it so the Scout is on the left of the build ships tab
closed (x4000Bughunter)
OvalcircleMar 20, 2019
 00201811
[AI War 2]  GUI
metal budget policies work?
closed (x4000Bughunter)
x4000BughunterMar 20, 2019
 00204031
[AI War 2]  Suggestion
Increase Guard posts icon sizeHeartHunter7Mar 20, 2019
 00204292
[AI War 2]  Suggestion
Scout Auto Retreat
closed
MckloshivMar 20, 2019
 0020545 
[AI War 2]  Suggestion
Add an option so scouts are not added to a control group
closed
Mike ZaneMar 20, 2019
 00205691
[AI War 2]  Graphical Bug
it does not work to sent scouts forth and back with shift while the game is paused
closed (x4000Bughunter)
x4000BughunterMar 20, 2019
 00205771
[AI War 2]  Suggestion
Auto scout explore
closed
dj84722Mar 20, 2019
 00205781
[AI War 2]  Suggestion
Auto scout picket
closed
dj84722Mar 20, 2019
 00206602
[AI War 2]  Suggestion
Dock function to be assigned to a group, but not rally OR to rally to another
closed (x4000Bughunter)
RocketAssistedPuffinMar 20, 2019
 00206385
[AI War 2]  GUI
Engineers as a resource
closed (x4000Bughunter)
darkarchonMar 20, 2019