View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028082 | AI War 2 | Bug - Gameplay | Dec 5, 2023 3:39 pm | Dec 5, 2023 3:39 pm | |
Reporter | Bossman | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.577 Hotfix | ||||
Summary | 0028082: Waves against Marauders instantly become Hunter Fleet | ||||
Description | I've noticed that regular waves the AI sends against Marauder systems immediately become Hunter Fleet instead of being Relentless Waves. The strikecraft of those waves then rush out of that system to join a threat ball, leaving the guardians behind, even if the whole wave had more strength than the Marauders. This save has two anti-Marauder waves heading for Griswold, though one wave will probably be canceled as the Marauders are about to destroy the Zero command station. The other wave will spawn, and then go for the forces in Zero instead of clearing out Griswold. | ||||
Tags | No tags attached. | ||||