| 0027210 | 5 | | I get the same achievement every time I load up the game. (GOG?) | | habakuk | Aug 8, 2022 |
| 0027512 | 9 | | Heavy Desyncs in Multiplayer | | Друг | Jul 31, 2022 |
| 0027382 | 2 | | Multiplayer game stuck | | Pybro | Jul 22, 2022 |
| 0027506 | 3 | | OSX Metal graphical glitch in planet view | | tchuanque | Jul 4, 2022 |
| 0027342 | 4 | | Multiplayer Sync issues and blocks that require the client to reload, | | Caseycc_1 | May 22, 2022 |
| 0027167 | 2 | | Error flood in two player LAN + Long-term general MP instability | | Alex M | Apr 26, 2022 |
|
| 0029836 | 4 | | Faster Microbuilder production | new | Mikeyd | Nov 24, 2024 |
| 0029776 | 1 | | Sidekicks Mod: Zenith architrave portal can spawn adjacent to scourge infused empire homeworld. | | The Grand Mugwump | Nov 24, 2024 |
| 0029775 | 1 | | Sidekicks Mod: Dark Zenith sidekick faction fails to find a spawn location when playing with a human ark empire | | The Grand Mugwump | Nov 24, 2024 |
| 0029835 | | | Complete the attack visuals for Raptors and other animals. | | Chris_McElligottPark | Nov 23, 2024 |
| 0029827 | 3 | | Error pops when over bulk cap | | Andyman119_1 | Nov 23, 2024 |
| 0029774 | 2 | | Sidekicks Mod: Aprahanti Dreadnought ark empire flagship can be gifted to dark zenith sidekick ally | | The Grand Mugwump | Nov 23, 2024 |
| 0029812 | | | Stealing Telecom Data: Bulk androids will shoot secforce hackers | | Fluffiest | Nov 23, 2024 |
| 0029826 | 1 | | Overview of where my Neural Expansion is coming from - especially when it's coming from humans in VR | | Fluffiest | Nov 23, 2024 |
| 0029832 | 2 | | Nuisance for new players: Shelter coordinators block access to the "Shelter Coordinators [...]" contemplation | | Fluffiest | Nov 23, 2024 |
| 0029824 | | | Neural Expansion or Neural Processing? | | Fluffiest | Nov 23, 2024 |
| 0029830 | 2 | | Demoralize attack uses gunshot range and visuals | | Fluffiest | Nov 23, 2024 |
| 0029834 | | | If you have a NPC selected who has died, then they still show as visible when you switch into map view. | | Chris_McElligottPark | Nov 23, 2024 |
| 0028601 | 2 | | Despawned units do not deselect | | ptarth | Nov 23, 2024 |
| 0029833 | | | Add "Highest Movement Range" to unit type analysis window | new | Fluffiest | Nov 23, 2024 |
| 0029831 | | | Very minor issue: Military Troop Carriers appear on "Navigation" lens | new | Fluffiest | Nov 23, 2024 |
| 0029828 | | | Minor: PMC Wetwork Squads highlighted on the city map in contemplation mode | new | Fluffiest | Nov 23, 2024 |
| 0029829 | | | Extremely minor: Bulk PMC Impostors have Argument attack power but seem to be unable to use it | new | Fluffiest | Nov 23, 2024 |
| 0029825 | 3 | | Error pops during combat, does not cause crash | | Andyman119_1 | Nov 23, 2024 |
| 0029822 | 1 | | Locked out of wasteland mythology by insufficient locations | | Andyman119_1 | Nov 23, 2024 |
| 0029823 | 2 | | "Homelessness is not solved" appears early | | Andyman119_1 | Nov 23, 2024 |
| 0029819 | 1 | | Machine Handbook still mentions switching jobs | | Darloth | Nov 23, 2024 |
| 0029818 | 1 | | Standby explanation popup says "gathering of both elemental slurry with any extra ap" | | Darloth | Nov 23, 2024 |
| 0029821 | | | Game lacks version information other than main menu | | Darloth | Nov 23, 2024 |
| 0029820 | | | For later: Display the version number on the pause menu and the main menu | | Fluffiest | Nov 23, 2024 |
| 0029817 | | | Liquid metal contemplation pops up again on update | | Andyman119_1 | Nov 23, 2024 |
| 0029801 | 1 | | Remember to make the "solved homelessness" thing more clearly a "no you did not" with more to come. | | Chris_McElligottPark | Nov 23, 2024 |
| 0029816 | | | Fix the icon and health bar offsets on flying mechs. | | Chris_McElligottPark | Nov 22, 2024 |
| 0029815 | | | Ability to turn off cloaking or liquid metal without attacking anyone. | | Chris_McElligottPark | Nov 22, 2024 |
| 0029814 | | | Do the proper attack visuals and output ports for the liquid metal dragons. | | Chris_McElligottPark | Nov 22, 2024 |
| 0029813 | | | Somehow my harassers showed up in the wrong part of an industrial city. | | Chris_McElligottPark | Nov 22, 2024 |
| 0029810 | 3 | | Gameplay - Player is able to infinitely place Wind Generator in the Network Tower, spending more Microbuilders than needed | | dlipiec | Nov 22, 2024 |
| 0029811 | 2 | | GUI - The "Survive This Apocalypse" icon project is lower resolution than other icons are | | dlipiec | Nov 22, 2024 |
| 0029809 | | | Make sure that multiple WW4s, or multiple sources of monsters, increase the intensity in other timelines. | | Chris_McElligottPark | Nov 22, 2024 |
| 0029808 | | | Another prison break idea for later. | | Chris_McElligottPark | Nov 22, 2024 |
| 0029805 | 1 | | Player can now kill the Falsom Detention Mk2 mech without a Raven | | Fluffiest | Nov 22, 2024 |
| 0029807 | | | Make cars shrink/grow rather than fade. | | Chris_McElligottPark | Nov 22, 2024 |
| 0029804 | 2 | | Liquid Metal should not need be able to get marked defective | | Andyman119_1 | Nov 22, 2024 |
| 0029806 | | | Hackamajig still not having a satisfactory effect | new | Fluffiest | Nov 22, 2024 |
| 0029304 | 2 | | Reloading an On Landing save causes enemies to skip their actions | new | Fluffiest | Nov 22, 2024 |
| 0029803 | | | Wealth to be properly tracked in the ledger when it comes to salary drains. | | Chris_McElligottPark | Nov 21, 2024 |
| 0029802 | | | Failure and intended experience not sufficiently disambiguated | new | Andyman119_1 | Nov 21, 2024 |
| 0029796 | 1 | | Storylines and mechanics to deal with ex-con trauma. | | Chris_McElligottPark | Nov 21, 2024 |
| 0029799 | 2 | | Gameplay - Status effects hindering search expire a turn too early on hackers | | mblazewicz | Nov 21, 2024 |
| 0029800 | | | make unique attack visuals for experimental monsters | | Chris_McElligottPark | Nov 21, 2024 |