View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028601 | Heart Of The Machine | Bug - Other | Jun 2, 2024 2:41 pm | Nov 23, 2024 8:09 pm | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | feedback | Resolution | open | ||
Product Version | 0.532 Computing | ||||
Summary | 0028601: Despawned units do not deselect | ||||
Description | When a unit despawns, it remains selected on the side panel. Replication. Select an enemy unit, then trigger an event that despawns them (like the end of the prologue). Attach is a save before the prologue ends. | ||||
Tags | No tags attached. | ||||
related to | 0029834 | minor fix for later | Chris_McElligottPark | If you have a NPC selected who has died, then they still show as visible when you switch into map view. |
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This is technically working as intended, to allow players the ability to see changes to a unit they had selected. The unit holds final despawn until the player deselects it, as a courtesy, even though it's visually gone. If this is confusing I can shift it, but I dunno. |
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It's within my allowed tolerance of potential jank, but I also play Dwarf Fortress text only. I'm not a great benchmark for this one. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 2, 2024 2:41 pm | ptarth | New Issue | |
Jun 2, 2024 2:41 pm | ptarth | File Added: test.save | |
Jun 2, 2024 4:00 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 2, 2024 4:00 pm | Chris_McElligottPark | Status | new => feedback |
Jun 2, 2024 4:00 pm | Chris_McElligottPark | Note Added: 0068949 | |
Jun 3, 2024 1:17 pm | ptarth | Note Added: 0068961 | |
Nov 23, 2024 8:09 pm | Chris_McElligottPark | Relationship added | related to 0029834 |